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#1 |
Bilge Rat
![]() Join Date: Sep 2006
Posts: 1
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Ahoy, Captains!
I recently purchased Silent Hunter III and (on Gamespy's recomedation) downloaded and installed the Greywolves supermod. Now I'm having trouble with... the second mission in the Naval Academy! (Quick reminder: it's the Naval Artillery one) It seems that no matter how much I pummel the ships with my deck gun I can't sink nor disable a single ship! I mean I've blown the Command Tower repeatedly, various smoke stacks are coming from many parts of the ship, I repeatedly gorge it's water line and the damn thing just keeps putt-putting on! ![]() Could it be the Greywolves supermod? With the modified damage model, couldn't it have made it impossible to sink 5 ships with the Deck gun? If not, can someone point me in the right direction? I've read the community manual but to no avail... Thankyou!! ![]() |
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#2 |
A-ganger
![]() Join Date: Aug 2006
Location: Finland
Posts: 78
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Yes, you are right.
You need to get hole under waterline.
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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The Grey Wolves mod was not designed with the tutorials in mind, which makes them extremely difficult compared to how they would run in Vanilla SH3.
You don't actually need to complete the training missions, and in fact the only reward you get will be quickly gained after your first career patrol. If you feel confident using the deck gun, and realize how difficult it is to sink anything larger than a few hundred tons with it, you should consider the training mission complete and useful. Grey Wolves, and other "supermods" like NYGM 2.2, certainly makes SH3 more difficult but it adds so much to the game and being successful on a patrol where you knew real risk is much more of a reward than a few quick explosions. ![]() |
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#4 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
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edited: nevermind... Kylania already answered
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#5 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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#6 |
Rear Admiral
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An good tactic with the Deck gun against an Large ship is:
first fire an torpedo, and try to criple the ship so it stops moving and start to lean towards one side...then get a good distance (1000 meters is good) and shoot below the water line for a while, stop shooting when you see the the deck of the ship under water , after a while she will roll over on her side and sink ![]()
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#7 |
Swabbie
![]() Join Date: May 2005
Location: Somewhere over teh rainbow
Posts: 8
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Definately go for the waterline. You should get an "Average" grade at least. Quick tip - if you want to shorten the time this tedious exercise takes, dl SH3 Commander and use the option to reduce the deck gun reload times.
HTH Mike
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