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Old 09-09-06, 08:08 PM   #1
jpinard
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Default Getting back into SH3 and need some mod advice

Hi everyone. It's been a while since I was on here and I'm pretty overhwlemed with the amount of mods now available. Last time I played I used various graphic mods... and was wondering "what" I should now consider must have mods (or is there a good condensed mod-packs?)

I didn't want to the game to be much harder... just more options I guess. This is what I used before:

* jsgme mod manager
* All of Ail's graphic work
* NeuUZO Peri v2
* Juju's military mod

Thanks a lot for the advice and direction!

-jpinard
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Old 09-09-06, 08:43 PM   #2
_Seth_
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Grey Wolves or NYGM are definitive a must!
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Old 09-10-06, 12:21 AM   #3
jpinard
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What is NYGM? Is it compatible with Grey Wolves mod? Also does the Grey Wolves mod include the NYGM Periscope Mod v1.1 and CA's UBoat Instrument Patch v1
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Old 09-10-06, 12:24 AM   #4
Gromit
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Here's a complete listing of inclusions: http://www.users.on.net/~jscones/TGW/inclusions.html
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Old 09-10-06, 01:31 AM   #5
The Munster
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Whichever you choose, route them thru JSGME..that way when you wish to add Mods to other Mods and they are not compatible, JSGME will issue a warning and state what the problem/conflict is and if you wish to proceed etc.

GW, NYGM, WAC ? It's all down to personal choice [I have all 3 on seperate 'installations' plus Frontflotille 2.1 albeit Frontflotille is on a different Computer as it's a different kettle of fish to the others !].

Have a dabble (but 'back-up' as you go) and you will discover they all have their own unique attributes.
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Old 09-10-06, 01:39 AM   #6
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Quote:
Originally Posted by Kpt. Munson
Whichever you choose, route them thru JSGME..that way when you wish to add Mods to other Mods and they are not compatible, JSGME will issue a warning and state what the problem/conflict is and if you wish to proceed etc.

GW, NYGM, WAC ? It's all down to personal choice [I have all 3 on seperate 'installations' plus Frontflotille 2.1 albeit Frontflotille is on a different Computer as it's a different kettle of fish to the others !].

Have a dabble (but 'back-up' as you go) and you will discover they all have their own unique attributes.
I thought the mods were nearly all inclusive... what do you think I would I want to use in addition to Grey Wolves?
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Old 09-10-06, 01:48 AM   #7
The Munster
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Well, for example, I am just about to dabble with Drifters Realism Mod and add it to my Grey Wolves Mod via JSGME (fingers crossed); theres a considerable number of smaller Mods involving Smoke, Water, Texture etc. that are fine in their own right but not compatible with the big guys but it's all part of the fun finding out !
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Old 09-10-06, 02:00 AM   #8
The Munster
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What I should have pointed out is the big guys don't get on; in other words, NYGM and GW cannot be used together; it's best to give the big guys their own little corner [seperate 'installations'].
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Old 09-10-06, 02:06 AM   #9
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OK. Drifters realism mod? Does it make the game even harder? linky?
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Old 09-10-06, 02:13 AM   #10
The Munster
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Yes, from all accounts .. realistic repair times, recovery etc. I haven't got round to how to add a link yet but if you go into the Mod section, I think you will find it in there somewhere at the top of the list as a new version has just become available and it's a topic of conversation at the moment !
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Old 09-10-06, 02:15 AM   #11
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Quote:
Originally Posted by jpinard
OK. Drifters realism mod? Does it make the game even harder? linky?
http://www.subsim.com/radioroom/showthread.php?t=97877
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Old 09-10-06, 01:39 PM   #12
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hehe, definately NOT for me. The game is hard enough already.
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Old 09-10-06, 02:37 PM   #13
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If you don't want it any harder, I would go with the ones you already chose, and maybe add Harbour Traffic 1.47 and the BordInstrument mod. The first one adds lots of ships to friendly harbors and the other makes all the insides much more realistic.

Also you might look at the Depth-Charge Realism mod, which reduces the DCs' blast radii to historic levels (8 meters instead of 25). This makes it easier, and possible to survive a depth-charge attack lasting several hours, which they did.
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Old 09-10-06, 08:09 PM   #14
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Quote:
Originally Posted by Sailor Steve
If you don't want it any harder, I would go with the ones you already chose, and maybe add Harbour Traffic 1.47 and the BordInstrument mod. The first one adds lots of ships to friendly harbors and the other makes all the insides much more realistic.

Also you might look at the Depth-Charge Realism mod, which reduces the DCs' blast radii to historic levels (8 meters instead of 25). This makes it easier, and possible to survive a depth-charge attack lasting several hours, which they did.
That does sound reasonable, but I must admit... I really want to play with the new damage modeling the Grey Wolves mod uses... I just don't want o have to wait an hour or pump 50 torpedoes into somethingto sink it. Is there some kind of happy medium?
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Old 09-10-06, 08:11 PM   #15
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Doesn't GW reduce the DC blast to more realistic levels?
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