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#1 |
Watch
![]() Join Date: Aug 2006
Location: Denison, TX
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you can learn all about course, speed, and bearings and all of that from just about any game these days but what i want to know is the solution for things like how fast is a "Knot", and for things like being in a sub the solution for figuring out when to turn where you put together your speed and distance to target to get a time amount of when to turn like in "Hunt for the Red October" when they are running the channel. anyways just wondering.
Devon H
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Ens Devon "Azrearl" Hathaway VMC CO USS Dallas (SSN 700) |
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#2 | |
Sonar Guy
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![]() Quote:
http://en.wikipedia.org/wiki/Knot_%28speed%29 ![]() |
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#3 |
Sub Test Pilot
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I use charts print outs when navigating in dangerous waters under ice on my own, i can look at my print out and predict where a boomer might be alot easier than the on screen display cause i can use dry wipe to mark on the laminate.
But navigating using speed i always use the 6 min rule which is this. Take a speed of something multiply by 200 and thats how far its gone in 6 mins. My ship is doing 10 knots multiply by 200 gives me 2,000 yards so in 60 minuets i will have travelled 20,000 yards or 20 miles. Thats in a straight line but if your searching for polyna it becomes a little more complicated.
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#4 |
Watch
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Location: Denison, TX
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anything a little more accurate?
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Ens Devon "Azrearl" Hathaway VMC CO USS Dallas (SSN 700) |
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#5 |
Lieutenant
![]() Join Date: Mar 2005
Location: United Kingdom
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http://www.paulwasserman.net/SHIII/
The tutorial is for Silent Hunter III - but the principle is the same for modern submarine warfare, its just a computer does more of the work. However, even here the tutorial lists shortcomings in the game to take shortcuts. (eg, the 3m 15secs to calculate speed). You will need to teach yourself to convert KM into NM in order to bypass that one. DAB PS. I haven't listed what the forumlas for calculating, just in case you want to do them yourself. But I can, if you want?
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...snorting / snorkelling after several years of silent running. |
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#6 |
Sea Lord
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Kap ,have a look again at your maths 20000yds=10nautical miles approximately.To be precise a nautical mile =6072 feet or 2024 yards.One nautical mile =1.15 x a statute mile.Knots are just nautical miles per hour.One nautical mile=1.85 kilometres.
navigating in the Sonalyst sims is easy.Define waypoint and it goes there-bit like a modern airliner really! Last edited by Linton; 09-09-06 at 03:22 PM. |
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