SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-18-06, 07:24 AM   #1
sordid
Swabbie
 
Join Date: Aug 2006
Location: Vienna, Austria
Posts: 14
Downloads: 0
Uploads: 0
Default Must-have mods?

No, please don't yell at me. I know topics like this are old.

I have read the FAQs. I have read the threads covering this topic. But I am too new to this game to really be able to fill my own needs.

I am looking for a few mods to make the game more enjoyable. I am not talking about monster mods like GW or anything - I already downloaded it yet I won't install it for a while before I am a real SH-pro.

What I am looking for are small improvements. For example better visibility of flags to recognize my possible enemies a tad earlier. Right now, I almost have to ram them before I can tell their nationality.

Better instruments would be fun as well. Especially the compass is hardly usable.

And it would be great to be able to access torpedo controls from the periscope view.

I guess you name it - small improvements to make a great game even better.
Which ones would you recommend?
sordid is offline   Reply With Quote
Old 08-18-06, 07:28 AM   #2
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default Mods

Sordid Read the stickey above "SH3 nubie guide" by NeonSamurai;
if you still have questions, repost.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 08-18-06, 07:32 AM   #3
sordid
Swabbie
 
Join Date: Aug 2006
Location: Vienna, Austria
Posts: 14
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by irish1958
Sordid Read the stickey above "SH3 nubie guide" by NeonSamurai;
if you still have questions, repost.
Unluckily I do.
This certain thread and Community Manual were the first two threads I was reading, yet my questions concerning "my" mods still aren't answered.

I know what you're thinking. My parents still insist I wasn't an easy child...
sordid is offline   Reply With Quote
Old 08-18-06, 07:38 AM   #4
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

:rotfl:

This is a good page for mods:

http://u-boot.realsimulation.com/

I dont know where to fin the mods you are asking for, but if you want some eye candy, download better damage textures mod, and fubars skins. You`ll probably need some harbour traffic too.

Also, you should get the mod enabler, so you dont have to reinstall the game to change mods.
__________________
stabiz is offline   Reply With Quote
Old 08-18-06, 07:41 AM   #5
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default Mods

OK,
I would get SH3 CMDR, JSGME, SH3Gen, SH3Weather, and GW1.1a for starters. Next I would get the slide out (4) dials by ?FABsale. I'm not sure of the exact title, but it will solve your compass problem.
Play with these for a while, and after you have them figured out, try NYGM Tonnage War2.01. (This is more technical and you should play for a while before you try it.) You can do a dual install, and play both
IUB 1.03 is also very good; you can do a triple install and play all three.
Most of the remaining mods are for appearance and "eye candy"
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 08-18-06, 08:34 AM   #6
sordid
Swabbie
 
Join Date: Aug 2006
Location: Vienna, Austria
Posts: 14
Downloads: 0
Uploads: 0
Default

I'll have a look at those.
How about my flag-recognition problem? Any suggestions?
Or any other general ideas which mods one must have?
sordid is offline   Reply With Quote
Old 08-18-06, 10:35 AM   #7
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default mods

Sordid
There is no way to ID flags at night. Later in the war shoot at anything that floats, and you will probably be OK; early on, you may have to trail a target for hours until dawn to ID them. If you use the lighted ship mods, the neutrals will be lit up, but not all ships finished as yet.
In GW and NYGM there is a pull down flag chart to help you in IDing the ships in the periscope and uzo screens.
I used Timetravelers minitweaker to increase the magnification to 10X in both the periscope an uzo screens and to 20x for my binoculars. This helps ID the ships
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 08-18-06, 11:13 AM   #8
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by sordid
I'll have a look at those.
How about my flag-recognition problem? Any suggestions?
Well I don't know how realistic and difficult you want the game to be, but if you use the external free camera view (I know it's cheating), you then can quickly zoom in and take a look.
fredbass is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.