SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-25-06, 10:24 AM   #1
Quagmire
Watch Officer
 
Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
Default Thank You NYGM! For my first nail-biting experience with SHIII

WOW!

If you guys really want to see what it was like to be a real Kaluen then the NYGM mod is as close as you will get. I have been playing SHIII since it came out and I never have felt truly "hunted" until I loaded this mod.

It was Jan 1940 and I was patroling the North Sea when I received a convoy report. I was a little weary about engaging in only 90m of water but I thought, "hey it's only 1940, those limeys will never find my little VIIIB this early in the war." BOY WAS I WRONG!

I snuck in for a perfect 90 deg AOB attack at 1000 meters on the convoy. I am glad I followed the manuals advise and crept in at 1 kt since they would have surely heard me at my usual 3 kt pre-mod approach. The seas were very calm and it was high noon with no clouds. I let go two fish at a tramp steamer and another two at a C2 and watched for the boom. I was so close that missing wasnt an issue and sure enough I scored two hits on both ships. I must have gotten one of those "critical chance" hits on the C2 because she blew sky high and went straight to the bottom. The tramp just listed however even after taking two torps! Hows that for non-stock behavior!

Anyway the escorts perked to life and immediately charged my position. How did they know where I was? They never found me this quickly before? Well I made three mistakes that never mattered before but DO matter in the NYGM mod.

1) Never leave your periscope up within 1000 meters of a convoy on clear day. I know it is cool to watch the BOOM but they will spot you.
2) They spot your periscope because they see the wake of your steam torps. NEVER use steam torps in the daylight. They point right back to your position and if you have your periscope up to watch the boom, well you get the picture.
3) Dive as soon as you release your fish. This gives you time to get deep and get out of there before the fish alert everyone. I didn't do this and I was still shallow when the destroyers were right on top of me.

I was depth charged for one hour of real time gameplay before I managed to wiggle out of there. My boote took some damage too. For the first time I realised why in Das Boot they dived as they fired their torps and why they only attacked at night. No matter what the year I prefer deep water now. The NYGM mod makes SHIII a SIM, not a game.

Well done Teddy Bar and team. It is greatly appreiciated!
Quagmire is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.