![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]()
As far as gameplay is concerned, what do you feel are the primary differences between a subsim of modern naval combat (Fast Attack, Dangerous Waters, etc) and an WWII subsim (SHIII, etc)? Does the gameplay and experience feel about the same with about the same player tasking? Are there any differences to the game "feel"?
The reason I ask is that I've always has played the modern subsim like DW and Fast Attack, not the old WWII subsim was curious to the gameplay differences. WWII sensors are less sensitive and weapons are dumber, so I've always expected that the game was probably less about detection, identification, and weapon evasion, and more about periscope peaks, and lining up for torp launches. Are my assumptions correct?
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|