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Old 05-28-06, 03:39 PM   #1
The Renegade
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Join Date: May 2006
Location: The Land of 10,000 Lakes
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Default Just a few questions...

Hey everyone. I'm brand new to this whole forum and this whole submarine sim business, and I have a few questions concerning the available mods for SH3 and then one question about gameplay.

I have done a lot of "researching" on the available mods, particularly the "supermods," which I understand to be the Greywolves mod, the NYGM mod, and the Improved U-boat mod. I've tried to read up on them as much as I can, but I don't have much time on my hands, so I was wondering if someone that did could help me out.

Basically, I'm wondering what are the major changes these mods make to the stock SH3 game. Like, what changes does GW make compared to the changes NYGM makes compared to the changes IuB makes. I am mostly concerned with the big changes, such as graphics changes, gameplay changes(i.e. realism), or other notable changes. I have heard a lot about the new crew managment feature and I just want to get a basic understanding of it, as I really have no clue about what it does. I'm a crew management n00b, if that makes more sense .

I also am wondering about this feature I have seen that joins the GW mod and the NYGM mod. It's by some guy named Rubini and it involves a file called "Extended Unified Campaign." I just want to know if it works and how to use it to join the mods.

Wow lots of questions. Well, I have one more, and it's just a gameplay question. Is there a way to successfully target and attack ships at night? I've encountered some on my patrols, but it's way too dark to see anything at all, even with the stars and the moon out. I usually just stalk the ship and wait for dawn, but I'm wondering if it is possible to actually engage a ship at night and if there are any techniques to doing so.

Thanks in advance for any replies, if I get any. If any links, clarification, or whatever is needed, just ask.

Thanks again.

Last edited by The Renegade; 05-28-06 at 04:46 PM.
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