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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
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Hi
Are transient noises such as Tubes flooding and Torpedo Tube doors opening detectable ? Thanx
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#2 |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
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Of course, all noises are detectable. If they are detectable at useful ranges is the more interesting variant on the question, but I suspect that's mostly classified.
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#3 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#4 |
Swabbie
![]() Join Date: May 2006
Location: "Gone Deep" UK
Posts: 13
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Now that is very interesting. I used to play 688i way back when, (single player) and I'd be creeping up on an AI sub, apparently undetected, but as soon as I opened my doors, I'd get a TIW with about 3 miles to run !!
Have things changed ? ('cause i've not used a sub-sim since 688), or was I rubbish to start with ![]() |
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#5 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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You're not going to get within 3 miles of most subs in SC or DW without being counterdetected. Against something sucky like a Victor you might be able to, but in most cases you'll want to hit him from far enough out that he has no chance of returning fire accurately.
I think it was Ramius who captured screenshots of BB traces showing signal increases representing tube doors opening. I'd defer to his opinions if he disagrees with anything I say on this subject, but I can say with confidence that getting a BB trace on a sub in DW is very rare, and I've never noticed a transient at NB for anything less than a weapon launch.
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#6 |
Swabbie
![]() Join Date: May 2006
Location: "Gone Deep" UK
Posts: 13
Downloads: 0
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Thanks for that, I'm learning a lot in a very little time :|\
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