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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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GWX Project Director
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http://rapidshare.de/files/18388148/...e_v1.1.7z.html
Hotfix for AI U-boat overlay problem and missing SH3 map correction: http://rapidshare.de/files/18621296/...ay_Fix.7z.html TO EVERYONE.. IMPORTANT IMPORTANT IMPORTANT!!!!!!!!!!!!!!!! 1) On your first patrol of a new career before leaving port... do not upgrade or change anything. (I think you can add a sub emblem... but do so at your own risk.) 2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are about to leave for the next one. (In base at end of patrol=no upgrading In base just prior to patrol start=ok go ahead and upgrade it.) 3) Also regarding ships in harbors all running straight towards the nearest ground, beaching, and burning etc.... THIS happens when you save your game within 50 km of a harbor... and is also a stock SH3 bug. (Another tip, you will take an FPS hit in harbor areas because there is a lot for your PC to track and render... USE LOW TC if you must use TC to leave the area. 4) If you do upgrade your sub at the wrong time or save a game before an enemy ship is actually sunk YOU WILL NOT GET CREDIT FOR DESTROYING THEM!!! 5) Numbers 1-4 above we cannot fix... but you can change your actions to adapt to them, thereby nullifying them. Stock SH3 Save-game routines are simply screwed up and cannot be fixed otherwise. This is NOT a new bug introduced by the GW mod. ----------------------------------------------------- The Grey Wolves Supermod is fully compatible with JSCones SH3 Commander program. ---------------------------------------------------- TO INSTALL The Grey Wolves Update version 1.1: The GW mod files are in JGSME format however you can also paste it directly over a clean installation of Silent Hunter III. To do this just save the patch and decompress it into a personal document. Then go inside the patch files, copy the "data" folder and paste it over the data folder found just inside your Silent Hunter III directory. Note: Do not install this update while on patrol. You must roll back/disable ALL mods and GW optional mods with the exception of the GW version 1.0 Supermod prior to installing The Grey Wolves v1.1 Update. ------------------------------------------------------------------------------ Changes incorporated in The Grey Wolves Update 1.1 ------------------------------------------------------------------------------ Added Periscope TGA Hi-res fix by Mkubani and JonZ Corrected Sub availability dates for 2nd and 7th Flotillas-JSCones Re-worked player rank and medals requirements Changed Player U-Boat weapon reload times: (Un-damaged weapon with full crew compartment efficiency) 88mm Deck Gun= 10 seconds per re-load 105mm Deck Gun=12 seconds per re-load (Note the above changes were made to better reflect sustained fire rates of aimed direct-fire from a platform moving in three demensions at targets moving in three dimensions. Though higher rates of fire were certainly possible, such use would only be useful for area bombardment... not accurate fire.) Also note... shell hits above waterline will hardly ever result in the sinking of targets larger than tug-boats. Anti-Aircraft Weapon reload times: (Un-damaged weapon with full crew compartment efficiency) All AA Weapon reload times= 5 seconds per barrel Added further deck gun stability changes for more realistic gun movement and crew accuracy effects by Cdre Gibs Increased Shell Power by approximately 33% for both the 105mm and 88mm deck guns Reduced some terrain resolution and substituted terrain graphics from Kriller2's Terrain mod version 2.0- This should help with FPS in harbors and near land and in many cases actually looks BETTER than some of the high resolution versions I've seen. Reinstated stock seafloor graphics for FPS improvement Tanker IV Seafloor mod is now an optional mod... Note: if your system can handle it, this is an awesome little mod. Corrected broken "Submarine blowing ballast" via the use of Ogg Vorbis speech file blending- Unknown modder Added vonHelsching's Real Battery Life mod for GW- see the readme... wonderful mod! Added -6 db Clock sound volume reduction- VodkaJello Added slower DD propellor sound, Changes in DD speeds now discernable by hydrophone- Kpt. Lehmann Added better underwater abient sound- NippelSpanner Removed engine sound from bows of ships- Vapor Siaj by NippelSpanner Reverted Creaks Level 2 sound to stock in effort to prevent looping sound. Added Armed Trawler corrected damage model- Teddy Barr Added "Blow Ballast" Ogg Vorbis speech files- DocAguirre (This was a bugged/broken sound in stock SH3. Now instead of silence you will hear the sound of your officer confirming your order to blow ballast followed by the sound of compressed air forcing out the ballast water.) Clean Confirmation Window by Tikigod Reduced all high resolution flag TGA sizes with intent to assist harbor/port framerates- Kpt. Lehmann Added KptLt Erich Karl's Navimap datasheet mod Fixed 1024 Cfg Leer TGA file failure- JCWolf Added JCWolf's version of Manuel Ortega's Leer TGA file showing Sailor Steve's feet (LOL Sorry Steve I couldn't resist! ;O) Added JonZ Improved Ship Recognition Book Mod Added optional/partial Swastika remover mod ------------------------------------------------------------- Notes by JonZ- to revamp and make the recognition manual even bigger. ------------------------------------------------------------ Recognition Manual, contains both Profile and Angle views on one page. Useful when Interface is Disabled with (Number/ 10 Keypad ".") and positions can be swapped with the toggle button when Interface is enabled. - Bigger arrows buttons on cover and closer to the title. That way you will still focus on the countries titles and on the arrows at the same time without accidentaly click on the 'open' zones. - Nationalities navy flags added on the titles for a faster recognition browsing. - Datas information for ships including draft, length, mast, beam, and tonnage are now on top of the page. The most important info such as tonnage and draft are kept on the top right corner. - Scale bar now has scale numbers associated with the ship dimensions. - Improved High Res Texture of the manual in general with assorted color shemes. ---------------------------------- Rubini's notes: ---------------------------------- Made some Roster folder Ship Cfg and date-based corrections Defside file Panama entries corrected Argentinian alignment changes to axis side after May 12, 1945 to allow the player to escape in the last days of the war. This is done by modifying the Defside entries for Argentina in the Defside file. I find it very cool and historically correct. Some U-boat captains did sail into Buenos Aires after Germany capitulated. All credit for this idea goes to Stiebler. Made some Scripted Campaign Layer adjustments for stability to both the regular and no-friendly-minefields optional mod. In the Sea folder I have added the Walrus/Arado for the correct ships and using renown. I also added the English/GermanNames.cfg in the sea folder with the corrected "Ftboot=Flottenbegleiter" entry. I also added the correct Map entries for the new maps zoom levels. I also added the Bismarck deck skin with swastika in the texture folder. Developing FAQ: -------------------- Quote:
I have attempted to upload to FileFront to miror it for you there. but their file upload option is down. If someone could mirror the 1.1 Update and the 1024/Map/Bearing Overlay fix temporarily somewhere other than FileFront for those who cannot access Rapidshare I would appreciate it much. Quote:
Further proof for you and an answer to another question: Quote:
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Regarding JonZ Improved Recognition Manual Mod, all files are merged properly for user-friendliness. Whatever problems you had before should go away AS LONG AS you install the GW version 1.1 update via JGSME. For those using JGSME... you MUST disable/roll back all un-related GW mods and all optional GW mods before enabling the GW 1.1 update. Quote:
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You also need to be aware that many of the problems that are being attributed to GW are stock game bugs that we cannot do anything aboiut. We've fixed a great deal of them, but we cannot fix things that are hard coded. (The save-game routines are totally screwed up for example. In the process of trying to educate gamers regarding them, people get the idea that it is the fault of the GW mod... WHICH IT IS NOT.) Quote:
GW Includes a very advanced version of "Harbor Traffic" and contains essentially what Rubini intended to be included in HT 1.48. Rubini now has real-life obligations that will seriously limit his involvment with modding. Therefore HT 1.48 may be quite a ways away. Also, to address another of your posts. You must have GW 1.0 properly installed BEFORE installing the GW 1.1 update. The GW 1.1 update IS NOT a stand-alone mod. Quote:
Either you tried to apply it as a stand-alone, are using other mods, have a corrupted install... but more likely have just installed it wrong. Read the readme on "how to install." You can use SH3 commander to change your time compression settings when nearing ships, airplanes, land proximity, etc etc. I consider the harbor traffic to be essential to the immersion factor that GW offers and will not be removing it. |
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