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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Should targeting of extremely distant (non-visible) ships be disabled? | |||
Yes |
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8 | 57.14% |
No |
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6 | 42.86% |
Voters: 14. You may not vote on this poll |
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#1 |
Bilge Rat
![]() Join Date: Mar 2006
Posts: 1
Downloads: 0
Uploads: 0
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Couple of different items :
1) In SHIII I have noticed that you are able to target a ship that you have no possibility of seeing. If you just keep hitting the L key, you are breifly able to target a ship up to 20K away, even at night or very bad weather. I wish they would fix this, as I can't stop myself from using this "cheat" ![]() 2) Modern recreational forward scanning active sonar is unable to see further than about four times the depth of the water. I assume that this was also true for the Allied Asdic during WWII. I am not sure if the AI takes this into account - i.e. The destroyer should have to be much closer to the u-boat in shallow water to find it, and I don't think this is the case based on my experience in SHIII. oh, and No 3) I wish I was able to back port while going forward on the starboard engine. This is a very useful low speed maneuvering trick with small craft. I don't know what the sound reprecussions of this are (i.e. cavetation), but the game has a port and starboard engine repeater, and I would love to use them. Other than that, I have seen many good suggestions in the threads. ECS |
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