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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi guys,
Pics of my last patrol! They are in hot shallow waters. I just order a full stop to see them. If you look close in you will notice that seaman using his camera... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Just kidding. This is what i get modifying the DLF.dat file and add some other files to it structure in the data/sea/DLF and in the data/roster/environmental/DLF, etc. But I don't achieve to put some speed on them, so they only have that undulation move and don't have wakes. Perhaps somebody here do the final job. Rubini. |
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#2 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
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Great work Rubini!
At least you got them to appear. Maybe somehow need to clone or add some ship config to get them up to speed??? Do they show up in a group or did you add each? Do they only show up in hot shallow waters? Besides getting them to swim, it would be great to have them ride the bow of the uboat, hehe. Keep it coming! ![]() |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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You have to add them as a scripted or random units. One by one, put them in groups or not.
They are spawn in anywhere in the water. And it's possible do place them all submerged! Only need the speed... Rubini. |
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#4 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
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Great find Rubini,
A couple of thoughts, I am not sure where to look but is there anything on the seagull movements that could be imported to the dolphin file or as Hunterbear said making them a unit then adding waypoints, perhaps cloning a pt-boat or something?
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Col,
I already made the first attempted to do this. I made the Dolphins a environmental unit, it's possible to define their speed and place waypoints. But don't work. I'm trying to import their objects (only one) and texture (only one too) to the Iceberg environmental unit (they have move) to use their .sim and other files. About the seagulls: where I find their files to look in? And I already tried with a fishing boat too... :hmm: Rubini. |
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#6 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
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I like it muchly
![]() ![]() ![]() Any idea what happens when you hit one though? ![]()
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#7 |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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GOOOOOOOOOOOOOOOOOOOOOOOOODDDDDDDDDDDDDDDDDDDD.... How do you do this?!!!!!!!! I have problems to insert news obj. Please.
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#8 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Looks nice. Those hidden and not-completed features...
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#9 |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi guys ,
I will post a link to download and with a test mission with the dolphins to someone here continue this work. I tried to use a environmental and a ship files but all I get is what you see here and will see with the package. ' The files are very small and this is a good exercise for the guys who want to work with 3d objects in the game. In few hours later... Rubini. |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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![]() ![]() ![]() great work... is possible add whales to the game ?? |
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#12 | |
Machinist's Mate
![]() Join Date: Apr 2005
Posts: 129
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![]() Quote:
This is Ironic cause I was just looking around in the library the other day at the .DAt files with timetravelers unpackerand noticed the dolphin skin, and was thinking that there must be a way for it to appear ! and since the dolphin and the whale have th same basic shape a person could probably re-Skin the .DAT file but I don't think you would be able to change the size?? but I could be wrong
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#13 |
Navy Dude
![]() Join Date: Aug 2004
Location: Holland.
Posts: 175
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Curious, is the dolphin animated or is it just going in a straight line?
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi guys,
Here are the link to the Dolphins mod: http://rapidshare.de/files/5259565/D...d_test.7z.html This is intend to test purposes only and for someone here who want to go ahead in the job and achieve to put them to a speed move and some wakes. The 'mod' is in JSGME and don't have any problem with your installation/mods. Inside I put a test mission only to see the dolphins (Dolphin_test.mis), just go to the single mission option and start the mission. See the readme for more infos on the files stuff. ICBM, Yes, they already have that typical dolphin's undulations movement. ![]() Rubini. |
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#15 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Listed modification No.194...
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