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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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Greetings, my fellow subsimmers!
I have a little question about the quick missions. I like those kind of missions to practice with the various platforms, mostly to improve my TMA. BUT, not matter what I do, the AI never seems to be a real challenge in these missions. I always seem to detect the others subs (in ASW missions) first, get a decent firing solution first, and launch my torpedoes first. Quite often the enemy sub doesn't even counterfire a fish in my direction. Since I like the Kilo, this is probably the sub I've played most quick missions in, and I've sank pretty much every other sub including 688Is and Seawolves, usually without breaking a sweat. Yesterday evening I played a quick mission (on "hard" difficulty) and sank two 688Is and a Collins. During the 50 minute fight only one torpedo was fired at me, which I easily avoided. I haven't installed the beta patch yet, since I wanted to wait for the official release. Neither have I installed a mod. Is there a way to have the AI act more aggressive and smarter? Mast- und Schottbruch, ParaB |
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#2 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Suggest you try loading the LwAmi mod, it makes sonar work more difficult and the enemy AI more responsive.
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#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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Thanks for the quick reply!
Downloading LWAmi mod as I sp..type. ![]() |
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