SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-03-06, 10:54 PM   #1
barney
Watch
 
Join Date: May 2004
Posts: 23
Downloads: 14
Uploads: 0
Default rub 1.45 and crew management

What is the best procedure for crew management if, in this mod, they don't revive in crew rest compartments? It seems if you run at regular time (not 64+) everyone will become exhausted very shortly and useless for the rest of the mission.
barney is offline   Reply With Quote
Old 01-04-06, 04:29 PM   #2
Rosencrantz
Grey Wolf
 
Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
Default

Well... What I did was just dumping hole RUb crew fatique system. Before doing that I tried both Basic. and Basic1x systems, didn't worked for me. So, now I'm using Jasons 24h Holl fatique with just minor changes by me. Then you can keep your crew at least 24 hours manning stations before they will need a rest for 8 - 10 hours to be fit again. Beerys idea for combat stress is great but causes problems too.
One BIG problem is that if you would like to keep your boat manned as realistic as possible, your crew will be exhausted pretty soon.

From RUbs readme you can find Beerys thoughts for crew management. Can't tell you more.
Rosencrantz is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.