![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
|
![]()
I'm about to install the 1.03B and the LuftAmi 3.0.
However hearing this depth control problem (other post), should I, or a better option is the 1.01 with 2.03 of LuftAmi? I would go with the first one because of that new sonar model and because I am using mainly the OHP but again... Just need to know what you think Is it still playable (realistic scenario) even tough of some problems related with the Beta 1.03? Thank you |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
I have more fun with 1.01+LW/Ami 2.3 than with 1.03b+LW/Ami 3.0. The more complicated acoustics model is nice, but it isn't worth the frustration of not being able to dive from PD, losing depth control during hard turns, and the sub "stalling" and going backwards in turn reversals. This even happens when you dial in a course and let the crew do it; you don't even need to use the rudder hotkey to make it happen. I'm waiting for the official 1.03 very anxiously.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
|
![]()
With the 1.01 and the 2.03 do you have as well the Hotfix for the Speed Vs Sound? I guess so.
For the Red Storm Rising Campaign of Bill, I guess it was made with the 1.03B. Can we play most of the scenarios anyway with that configuration. Will see what other people will think about it Thanks Molon Labe |
![]() |
![]() |
![]() |
#4 | |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
|
![]() |
![]() |
![]() |
#5 |
Sailor man
![]() Join Date: Nov 2005
Location: Bronx, NY
Posts: 47
Downloads: 10
Uploads: 0
|
![]()
I dont know about you guys but i really like the way the layer works in 1.03b. And being i like playing in deeper water over shallow water, most of the time when i get shot at is when i am above the layer. So im turning and diving to get below the layer and the depth problem works in my favor
![]() |
![]() |
![]() |
![]() |
#6 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
|
![]()
I am not sure what you meant by that Fandago.
Does Jamie has been aware of those issues (going deeper in a hard turn, going reverse on hard turn....) Where do we stand (%) for the official 1.03 Nobody answered that one last time; do we detect periscopes and sails finally with 1.03B? Thanks |
![]() |
![]() |
![]() |
#7 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#8 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
This is a fundamental cheat which has to be fixed, the p-3 looses over 50% of its effectivity due to this fatal bug (all to the amusement of the bubbleheads ![]() ![]() |
|
![]() |
![]() |
![]() |
#9 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
|
![]()
So are we able to detect periscopes and sails on radar (like it should be in RL???) with 1.03B. I am just hoping...
|
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
No.
Sorry. ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|