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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Oct 2005
Location: Oklahoma, USA
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You guys who play DiD, got a couple questions for you. I'm thinking about starting a DiD career myself but I have some problems with it.
Do you duke it out with airplanes? I love trying to shoot down planes, but if I was playing DiD I don't think I would risk my 20+ hour game to try to shoot down planes, but at the same time I love trying to shoot them down! It's a dilemma for me, have fun trying to shoot down planes (and other fun/risky things) or discard some of the fun by diving and saving my butt. How do you guys deal with this issue? How do you deal with Time Compression induced deaths? (ie TC'ing to home port and slamming straight into a wall because you didn't slow TC down fast enough, TC'ing into mines, TC'ing and getting nailed by a plane because the TC caused you to lose some reaction time, etc.) I really don't want to let my career go because of some BS like this. Do you avoid doing extra dangerous, but extra fun things like sneaking into ports and such? I'm new to the game, so I'm itching to try sneaking into ports and nailing nice targets and sneaking out, but if doing so means a 50% chance of dying, I'd rather not risk my ass doing it if I'm playing DiD. These questions are related. I want the extra thrill of knowing that if I die, I don't play that career anymore. It would make everything count for more, keep me from trying to rush things and let me savor kills more and all that good stuff. It sounds great, but I don't want to do it if it means that I have to miss out on all the fun of doing crazy things like trying to shoot down airplanes! I know that's not realistic, u-boat captains risking their sub just so they can try to shoot down airplanes, but I'll be damned if it ain't fun, and that's why I play games to begin with. |
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#2 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
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well i've played dead is dead since my first patrol, all the things you've asked about i do once in awhile, duking it out with planes almost never, unless it's a swordfish every now and then cuz seems i can get 'em b4 they drop the bombs. sneaking into ports i do rarely
as for TC stuff, i don't use very high TC while sailing on the surface in heavy fog, as it seems the DD will be on top of you blowing you out of the water (obviously later war with radar that is), try to stay submerged in bad weather, surface to recharge. i've never TCed into a mine before, planes i make no excuses for. planes kill u-boats, so i expect to die from them every now and then, and i've never loaded up a previous save because of it. planes usually do damage in the late spotting situations, but rarely fatal in my experiences, just mash that C button as soon as the plane shows up hehe, and if you do get killed, chalk it up to an experienced pilot who came out of the sun or a cloud or something ![]() oh i do stick it out on the surface n duke it out with swordfishes, since they die quickly just play smart and you'll be fine, play like you don't want to die hehe |
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#3 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
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Trav,
DiD is DiD ![]() I play DiD now. It's a helluvalot more intense. The whole point of Uboat existence was survival. Maybe watch Das Boot again if you have to. But I think that everybody needs to get the cowboy career out of the way. Then, you start to get interested in the big question: can I make i through the whole game without ever getting killed? That's the question that pushes me. In another post someone brought up the idea (damn me for forgetting his name in like 4 hrs) that this game gives you the arena to test your own sense of risk. That's what I'm after. If I put 50 hours into a career, it becomes more and more important and the stakes in each gamble become higher and higher. That's the rush of it, and it's what's kept me playing constantly since August. The next thing for me is to turn off my external view, but I'm too stuck on documenting my uboat career with screenshots for that. Anyway - specific concerns: plane fighting - I got bored of it. And, their bombs can be deadly. I hate planes. I avoid them. TCing into port - don't. I always leave port and re-enter port in 1x. Patrols are so important, long, tense, and probably few, that it's worth starting and ending at 1x. Leave concerned and return triumphant, if at all. Mines - too bad. If you thought there were mines nearby, then you should have been no higher than 64x. You can probably recover from a mine at 64x. Same goes for aircover. If you are in a hot zone for air patrols, keep the TC low. Slamming straight into a wall - you did that? What, a sub-net? In that case - know that I _never_ go into ports. Mines and subnets and shallows and pantloads of patrolling DDs means that I go nowhere near them. I've met plenty of battleships, tankers, and other big fish out in the open sea. So, that's a long answer. But play a cowboy career and if you don't get tired of the game once and for all, you'll probably get DiD. KB |
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#4 |
Medic
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Location: New York City, USA
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hehe keelbuster, nothing like a dead is dead career with no external camera to spruce up life, sitting there biting your nails with the rest of your crew in the control room with the pounding swoosh of the escorts overhead
this game has a very high replay value for me cuz a situation like that never gets old IMO |
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#5 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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It was late at night and I dozed off at the helm, while at 1024TC and returning to port at flank speed. I was over a thousand kilometers away from home when I fell asleep, but when I woke up...... eh, yeah...... Needless to say, I became one with the docks. :rotfl: Even though I died due to my own total incompetence and stupidity, I followed DiD proceedures... R.I.P. Moses Teichmann, U-567, 4th patrol, January 6th 1942 U-boat and all hands lost to "docking accident"
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#6 |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
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Generally I don't fight airplanes either. Sometimes I am a little stunned by a plane showing up – like I'm playing WAY late at night, or I've had one beer too many – and in that case I let my flak gunner fight off the first bombing run. But as soon as I see the tail of that aircraft I go into a crash dive!
I do have the flak gun manned in the early evening and in the morning as a precaution. One time I ordered a crash dive, but my gunner was so quick off the draw, he shot the lead plane before popping down the hatch! (Gave him a medal for that one!) I won't say I never go into a port. Sometimes the lure is too great. I don't know why. I've never seen anything better than a T2 in Gibralter that I failed to sink. (Failed becuase I was being cautious -- hightailed it outta there when a DD started nosing into the harbour.) I guess that's the main thing. If your goal is first, to survive, and second, to sink enemy ships, then you really want to pursue your objectives carefully. For example, I know I have a decent chance to win if I stay on the surface and duke it out with that armed trawler. Load up the armour piercing rounds and have at it. But this is how I behaved in that career where I died. Surviving requires a different mindset. Don't go into a port if you aren't prepared to chicken out when things look too dicey. Don't go into a port and shoot torpedoes in broad daylight & without an exit strategy. And if you don't think you can go into a port and still be satisfied if you come out of it alive but empty-handed, you probably shouldn't be going in at all. At least this is what I try to tell myself! ![]() Current patrol: Spring of 1939 - April 1942, and still going! Type II to Type VIIC Two flak guns, anti-sonar coating, engine & battery upgrades, but NO radar. I am waiting for that schnorkel!
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"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - Captain John Paul Jones, 1778 |
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#7 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
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nice skubber - good policy. What patrol u on? What's yer Uboat number? What's the biggest thing you've seen/sunk?
KB |
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#8 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
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sorry - also - what mods do you use?
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#9 |
Ensign
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Location: Oklahoma, USA
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Getting the cowboy career out of the way sounds like the best advice. That way I can get rid of some of the wild hairs I have and know what it's all about. Then I won't feel like I'm missing anything in my DiD career. Also, I'll gain experience in doing the more dangerous things and will be able to judge the risks better, and be able to make the decision whether to do it or not. So, thanks Keelbuster for the advice.
This raises one more question about DiD. I plan on "caring" about my crew to some extent. When I played B-17 Flying Fortress, I renamed all my crewmembers after people I knew. Then I played in a DiD fashion. If my best friend got nailed by flak and bled to death, he was gone. If my nephew was wounded so badly that I couldn't give him proper care while in the air and I knew he would die before we got back to base, I would strap a parachute on and parachute him down to Germany, then at least he would have a chance to survive and I may just see him again after the war. If a plane full of my friends and family happened to lose 3 engines over the target and went down in a ball of flames before any of them could bail out, well that sure sucks and I'll miss them. It always hurt to see that plane full of people I am close to go down like that, but that's what made the game so great. I enjoyed having a mission go smoothly with no surprises, no fighter intercepts, light flak over the target, and a smooth trip home, because all my people survived, or at least weren't seriously wounded. (Since I mentioned B-17, I'll also mention that it has a nearly 100% historically accurate Norden bombsight that you get to use to bomb your targets, which ain't exactly easy, but it damn sure is FUN) I would like to have something like this closeness to my u-boat crew. I'm not going to rename any of them, they need to have German names. However, I would at least like to be able to tell them apart. It would be easy enough with the officers, since there are only a couple and they are easy to spot on the management screen. The petty officers wouldn't be too hard, since they have qualifications and can make a pretty big difference when they are working in their specific compartment. I just think it would be tough for seamen, there's just not much of a way to distinguish them. A lot of them have the same character model, so they look the same. They have no qualifications to distinguish them. While switching crew around, pretty much any seaman will do as even the chief seamen aren't that much better than regular seamen. It makes me wonder if I even need to bother trying to keep track of them or if I should just worry about officers and petty officers. Also, what about the guys in the engine room? I never even see them in the game unless I sometimes put them to work on the bridge or command room, which wouldn't make much sense for specialists, as they are better off in the engine room. If I can't see them, how can I give a crap about them? So, to sum up, do you DiD guys pay much attention to your crew, and if you do, how do you keep track of the all-too similar seamen, and the never ever seen Engine room crew? P.S. to Skubber - How did you know which gunner shot the plane down so you could give him a medal? If he was a P.O., I can see, as they are easier to keep track of. If it was a seaman, however, I'd like to know how you found out which one he was. I'm asking because I'm thinking since you ordered the crash dive, you might have already started submerging and he might have already went inside by the time you got around to checking on him. |
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#10 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
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i keep a professional distance from my crew i guess you could say lol
they call me the grumpy old man seriously though, i pay no attention to my crew besides the officers and petty officers, and only then with my sonarman (a really important part of the game in dead is dead with no external cam, he's your only connection to outside when under attack) and gunners... |
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#11 |
Ensign
![]() Join Date: Oct 2005
Location: Oklahoma, USA
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Okay, there's one reasonable point of view that I may decide to use myself, I'd like to hear some more so I can decide whether it is worth it or not though!
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#12 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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I play DiD, and it adds a LOT to the game. It makes your decisions much mmore difficult. I'm currently trying to decide whether to sneak into Gibraltor or not(see my other thread). If I go in, I stand a good chance of dying, but the rewards for success would be awesome....what to do...what to do.....
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#13 |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
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Hey, Keelbuster, Trav_R
I am on patrol 24. My boat is the U-2. (Yes, a few of my crewmembers brought musical instruments, and one of them - I think he's called Benny, or Bonehead, or something - always seems to be wearing sunglasses...) (Oh, and why does my boat carry it's number over from back when I skppered a type II? Does everyone's game do this?) Um, the biggest thing I have sunk is a passenger liner - and I have pictures! Look about 2/3 the way down this thread: http://www.subsim.com/phpBB/viewtopic.php?t=44578 Trav_R - I knew which crewmember shot down the plane because I only had one flak gun at that point. And I was always manning it with the flak-rated P.O. (I don't keep track of most of the regular seamen - if it had been one of them, I wouldn't have known which one.) But he's dead! Harald Fischer, killed in the line of duty May 1, 1942. I lost four crewmembers on deck that day - the first and only casualties of my campaign. It happened when I surfaced the boat to deliver the coup de grace to a crippled C-3 with the deck gun. All of a sudden the flak gunners started opening up. I admit, i was confused at first ... I thought they were firing upon the C3 for some strange reason. My brain seemed to be working in reverse, and with agonizing slowness I turned in the dawning realization that it was an air attack. As we were close to England, I suppose should have known - but anyway, there were two Hurricane MkII's, and a whole string of flying boats that were just waiting to pounce on us. I guess the C3 must have given a distress call with a warning of a U-boat in the area. "Alaaaarm!" I ordered flank speed and rudder hard to port, but just then a line of bombs rocked the boat. A huge wall of spray erupted, and at this point both flak gunners and two men on the deck gun were killed instantly. Somehow the lone surviving deck gunner, my watch officer and I got the dying/bleeding men into the boat. Another huge wall of spray ... I couldn't see a thing and everything seemed to be happening with agonizing slowness. A red film covered my eyes as I readied to drop down the hatch after my men. Finally the haze cleared just in time for me to see a Hurricane fighter-bomber go screaming past the conning tower trailing a long stream of black smoke. It exploded into the water in a huge fireball just meters away from us. A downed airplane ... the last gift from these brave fighting men who had died in an attempt to save us.
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"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - Captain John Paul Jones, 1778 |
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#14 | ||
Grey Wolf
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Location: United States
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My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
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#15 |
Rear Admiral
![]() Join Date: Mar 2005
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I wonder about DiD and time compression.
I dont think in real life that any Subs or Crews were destroyed by time warping into a port wall. Please correct me if Im wrong ![]() On the other hand DiD should make one much more hesitant to jack the time compression up to high values. |
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