SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-21-05, 10:21 AM   #1
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default Message for Beery and RUB fatigue model users

I do not know if this is any use to you guys.

With regards to the radio room bug please look at the following.

I have been having the same problems and have tried numerous tweaks to sort this out.

Beery if you look a the coef settings in your basic.cfg and then set no weather effect for compartment 11 or better still just change to below, You may rid yourself from this bug.

It seems to have worked for me

;comp 11
RegularFactor110=0.01
RegularFactor111=0.01
SpecificFactor110=0.0001
SpecificFactor111=0.0001
BadWeather11=0

This is the repair compartment,

Let me know if it worked or not as it may be the fact that I have placed a regular factor on recovery rates though I do honestly think it is compartment 11.

Regards

Gouldjg
__________________
My Mods

Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
gouldjg is offline   Reply With Quote
Old 10-21-05, 12:27 PM   #2
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

I also think it's compartment 11. I bet there's a typo in the code somewhere - the devs pointed a radio room fatigue factor to compartment 11 rather than compartment 1.

My current RUb fatigue setup works okay - it's more of an issue with the 'no fatigue' and '1X fatigue' mods (and any other mod that makes fatigue accumulation very low indeed). I'll try your method if I can find the time, but tweaking this stuff requires a lot of testing, and these days I don't have much time to devote to in-depth tweaking, so I may not be able to.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 10-24-05, 09:47 PM   #3
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Hey GouldJG,

I found some time to check into this, and I can confirm you're 100% correct on this. The compartment 11 (repair station) bad weather fatigue progression value seems to have somehow merged with the compartment 1 (radio room) fatigue progression values and caused the values to combine, throwing off the fatigue progression in the radio compartment.

Adjusting the repair station bad weather value to zero seems to completely solve the problem and makes it possible to use normal values in the radio room.

I've adjusted the RUb and SH3 Commander numbers in light of this and credited you with the fix in the RUb readme. Thanks!
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.