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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2005
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The newer version of RUB has this capability, and some time ago, a thread oppend and discuss this problem, but the only way to do that in the game is to do as the previous thread say's? There is no mod,besides the RUB that do this with out changing the diving times of the boats?
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#2 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
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This is quite easy to mod your self. Open the specific submarine .cgf file with a simple texteditor (like wordpad) and change the value for SurfaceDepth to 7.8;meters (default is 5.8) (you can use any value between 7.8 to 8.8 for type VII to stay surfaced but with decks awash. RUb uses "8" for VII and IX, "7" for II and "10" for XXI) For example data\Submarine\NSS_Uboat7b\NSS_Uboat7b.cfg [Properties] PeriscopeDepth=12;meters SnorkelDepth=10;meters CrashDepth=70;meters MaxDepth=300;meters SurfaceDepth=7.8;meters TorpLaunchMaxDepth=20;meters StormConditions=11,0.1;max wind speed [m/s], max rain intensity [0,1] Maybe I have misunderstad you totally and if so my apologizes ![]() |
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#3 |
Admiral
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does anyone know what would happen if I did this?
[Properties] PeriscopeDepth=12;meters SnorkelDepth=10;meters CrashDepth=70;meters MaxDepth=300;meters SurfaceDepth=-100.0;meters TorpLaunchMaxDepth=20;meters StormConditions=11,0.1;max wind speed [m/s], max rain intensity [0,1]
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#4 | |
Grey Wolf
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(Make sure you lock the hatch properly before you dive :rotfl: ) |
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#5 | ||
Admiral
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So is it possible for the u-boat to reach 100 meter's (in the air)? Trust me, there is a good reason behind all of my madness... I aboslutely NEED to get my sub to 100 m (in the air). Rulle, or someone else, could you possibly test it for me?
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#6 |
Grey Wolf
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I missed that "-"
![]() I wonder what you are up to now mahrkimov :hmm: You certainly not want a flying sub :P |
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#7 | |
Grey Wolf
![]() Join Date: Oct 2005
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#8 |
Silent Hunter
![]() Join Date: Aug 2005
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Thanks
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#9 |
Weps
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You should proberly set it to -25 so you can still fire your torps to the right 'depth'
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#10 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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I hope this'll be included in IUB 1.03
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#11 | |
Admiral
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Location: Berlin
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#12 | |
Eternal Patrol
![]() Join Date: Apr 2005
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I've tried this setting to my subs (currently using VII-C), editing file 'NSS_Uboat7c.cfg' [Properties] PeriscopeDepth=12;meters SnorkelDepth=12;meters CrashDepth=100;meters MaxDepth=260;meters SurfaceDepth=7.8;meters <----- TorpLaunchMaxDepth=20;meters StormConditions=10,1;max wind speed [m/s], max rain intensity [0,1] With a 7.8m setting, my sub still stays surfaced at 5-meters (looks like the default '5.8' meters. Also tried to change 'surface-draft' using Timetraveller's SH3 Crush-Depth util, and still no decks-awash; same old 5-meter surface depth. Is there some trick to get this working? I assume making it work is done by pressing the 'S' key for 'Surface', would keep the sub-draft at the proper/edited setting? Oh well the .cfg change doesn't work for me. Although it's easy enough to manually change surface-depth. Btw I like the way Sh3 progressively handles differing decks-awash sub-speeds, because of increasing water-drag. :|\
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#13 |
The Old Man
![]() Join Date: Apr 2005
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I'm not sure exactly how this is supposed to work - I tried changing the surface depth setting to 7.something in the .cfg file too a while back, and didn't notice anything different for a while - every time I surfaced by just hitting "S" it would still take me up to the usual/previous fairly high 5.something or so.
Just last night though I decided to see if I could try running with decks awash (cruising near Dunkirk in daylight - figured I might need to dive in a hurry) and just clicked "7m" on the depth dial - sure enough, I was running with decks awash (looked cool from the external camera, too ![]() It was late and I didn't get a chance to test dive to see if it helped reduce dive time (I've read elsewhere that it does that), nor did I have time to try putting my guys on the deck gun just to see how funny that would look - may try that tonight ![]()
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#14 | |
Silent Hunter
![]() Join Date: Mar 2005
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#15 | |
Eternal Patrol
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That certainly takes the 'mystery' out of the elusive decks-awash setting ![]() It's probably best to manually change decks-awash anyway. It does slow the boat quite a bit, or will require more fuel trying to maintain a previous (default-surfaced) fixed speed. That plus the ever-changing weather and waves.
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