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#1 |
Swabbie
![]() Join Date: Nov 2005
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Hey all.
I am playing around with the sound files from many of the great ones available - incognito, SailorSteve, and the DB mod for SH2 as well as stock SH2 ones. FYI I am only working in German. I like the Das Boot sound packs, but I hate the files that have music in the background, or the fact that some speeds are spoken and others are whispered. I am trying to make "reactive sounds" so that the DB crew reacts to your orders rather than redoing the given orders. So here is what I have so far: I have added a bunch of Das Boot sounds to the stock files. What this means is that, for example, when you order Auftauchen, you will hear this: "Jawohl Herr Kaleun.....Auftauchen"....and then the sequence from Das Boot beggining with the repetition of the order. The transition is really smooth IMO. This gives a really cool surface sequence. I also mixed in the Incognito file so you hear the valves turning and the water being pushed out by air. I did a diving sequence as well in the same manner. You also hear the LI in the background adjusting the attitiude of the boat and trimming it. Redid the ambient loop from the SH2 DB pack. Added a couple of doors closing, whispered German, and the LI adjusting boats attitiude. Working on a good ship sinking sound mixed from different ones as well. Also trying to clean up sound files from the movie to add more reactions to more orders. I have a pretty cool sound editing program so I will see what I can come up with. Sorry it is so long. If anyone wants to hear some examples I can provide vie email, and any and all ideas welcomes. I know sound is a sticky issue, especially the goofy ship speeds. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Sounds good - keep us posted.
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Nuke 'em till they glow! |
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#3 |
Chief
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Your job will never be done! We spent months on the DBSM-Projekt Schwertfisch Mods and updates for SH2!!! if you are using those sounds ,make sure you have gotten up to the SP-3 pack, that will contain the final versions. Some music was unavoidable in a couple sequences. All those files were painstakingly mixed. If you are doing sounds that loop, be very precise in the end cuts, otherwise you will get irratating clicking sounds.
I recently deleted all my DB master files that included the entire audio recording of the movie and individual sequences/scenes. i swore i would not tackle this project again for SH3! Now I am reconsidering. I wonder if anyone has incorporated the DB soundtrack into SH3. If not, I may consider that. if you have any questions, please ask. I'll do my best to help. |
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#4 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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I have a question...
I have never played SH2 and have no clue what is going on. What are you guys talking about?
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#5 |
Chief
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DBSM ( Das Boot Sound mod) - Projekt Schwertfisch
This was a nearly complete reworking of the stock game sounds to the audio and effects from the movie. Every bit of speech, dive sequence etc... was adapted to the sound files. SH2 became Das Boot. Here's more info if you need it marhkimov, although it is not of much use now. Funny first post in the the second link! http://www.subsim.com/phpBB/viewtopi...849&highlight= http://www.subsim.com/phpBB/viewtopi...623&highlight= |
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#6 |
Electrician's Mate
![]() Join Date: Mar 2005
Location: Staten Island,New York
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I had this "Mod"...and it was EXCELLENT!!!!!!!I would be a willing member to help......if you need any..with the SH3....project.
Should you decide to take it on... ![]() I have the : Un-Cut version and the Directors Cut.......of Das Boot...... plus i have alot of time at night to work on it... ![]()
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#7 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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the DBSM was superb!!
say has any one thought about using the dynamic music system in SH3 have you noticed that the music changes according to your current situation? when your safe and cruising it plays more relaxed music-- when your in battle it plays more exciting music--- the music files are labelled according to the sort of situation they will be heard-- with a randdom selection made from the three or more available music files for example some are labeled battle1 battel2 battel3 etc etc others are labeled hightension 1 etc there's stalker1 2 and 3 etc and tension 1 2 and 3 etc victory 1 2 and 3 etc etc even joy 1 2 and three these don't have to be music you know!!! they could be valves opening and closing- crew conversations -clanks bangs drips- anything you want really--all dynamically played when the situation is triggerred-- battle sound s only play when in battle etc etc-- what a great system---anybody done anything with it yet? as it picks a random selction from the battle sounds when in battle the sound scape would never be the same twice and i'm betting your not limited to just battle 1 2 and 3 etc i reckon you could just as easily go up to battle 124 and the game would automatically randomly pick a battle sound to play from the full list of 124 sound files when you are in combat- and revert to a sound file chosen from the tension list after the initial combat as you are escaping (tension-high tension etc) or being stalked or stalking etc etc--infinite variation dynamic AND random
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#8 |
Lucky Jack
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CB that´s a great idea! Hopefully someone does it!
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#9 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
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CB that is a genius of an idea!!
![]() Now, with the talent that we have available to us on this board, someone is bound to be able to do it!! Oh man!! ![]() |
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#10 |
Swabbie
![]() Join Date: Nov 2005
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Wow lots of feedback here! Awesome.
So far I am not going to add the speeds into it. I am just not happy with the inconsistancy of the ones from the movie. Now, I can speek enough German to re-record the sound files myself, and it would not really take that long, but there would be no variation. I like that there are 9 different voices and that is why I have chosen to make a more "reactive" approach. That way you will get the correct crew member replying and then the DB crew reacting. THe music idea is a good one as well. I am also going to see what I can do to get rid of that rediculous ship exploding as it sinks sound. That might be a good spot for some happy German speech about success, eh? THanks for the offers - I have Das Boot the DC on DVD and might hunt through it for some more speech. It is going to take a while to rip the whole track, but most of my files will be from the LI and the 1WO. Maybe some others as well. Cheers and keep the ideas coming. |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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![]() ![]() but it seems to me if you use the dynamic music system for all the long ambients sound effects you can keep the speech/ comands/ responses and other sound files relatively short preventing the old "queing up" that was the only issue with SH2: if it is correctl that there isn't a limit to the number of correctly named "music" files (tension1.ogg right thru to tension200.ogg and so on) there's no limit to to dynamic effect that could be made ( lot of work of course)
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#12 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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:|\ yup it'll work---
just edit the music.cfg file to use the full list of sound files you have available - it's sorted into the different catogorys so it's fairly straight forward- no obviuos limit to the number of files you can add perfect-- who could ask for more? only limitation being it stops playing music when you turn the gramophone on-- not the end of the world really if you think about it--hum ![]() [NORMAL] Tracks=5 Track1=Stalker_1_Mix.ogg Track2=Stalker_2_Mix.ogg Track3=Stalker_3_Mix.ogg Track4=Stalker_4_Mix.ogg Track5=Stalker_5_Mix.ogg [BATTLE] Tracks=6 Track1=Battle_1_Mix.ogg Track2=Battle_2_Mix.ogg Track3=Battle_3_Mix.ogg Track4=Battle_4_Mix.ogg Track5=Battle_5_Mix.ogg Track6=Battle_6_Mix.ogg [TENSION] Tracks=5 Track1=Tension_1_Mix.ogg Track2=Tension_2_Mix.ogg Track3=Tension_3_Mix.ogg Track4=Tension_4_Mix.ogg Track5=Tension_5_Master.ogg [HIGH TENSION] Tracks=5 Track1=High_Tension_1_Master.ogg Track2=High_Tension_2_Master.ogg Track3=High_Tension_3_Master.ogg Track4=High_Tension_4_Master.ogg Track5=High_Tension_5_Master.ogg [VICTORY] Tracks=3 Track1=Victory_1_Master LOOP.ogg Track2=Victory_2_Master LOOP.ogg Track3=Victory_3_Master LOOP.ogg [DEFEAT] Tracks=2 Track1=Defeat_1_Mix LOOP.ogg Track2=Defeat_2_Master LOOP.ogg [JOY] Tracks=3 Track1=Joy_1_Master.ogg Track2=Joy_2_Master.ogg Track3=Joy_3_Master.ogg
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#13 |
Electrician's Mate
![]() Join Date: Mar 2005
Location: Staten Island,New York
Posts: 133
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GENUIS!!!!!!!!!!!
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#14 |
Swabbie
![]() Join Date: Aug 2005
Location: Cleveland
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I'd like to hear the ship sirens merged with the ship fire sound and a few muffled explosions added to the mix, I heard something simmilar in the "sink the tanker" movie on u-boot.realsimulation.com
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#15 |
Stowaway
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Heh. These things never grow out of fashion. Fortunately I still have all my libraries, superbit version of DB, the miniseries, you name it. Im’ also regaining some interest to this title I bought a good while ago & then shelved. Ya never know what comes out with some time & pressure :hmm:
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