![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Bilge Rat
![]() Join Date: Oct 2005
Posts: 1
Downloads: 0
Uploads: 0
|
![]()
hi all
im new 2 this game i still only have the demo, but i have order the game but dont know why its taking so long for it to arrive.. anyway.. how do i get away from torpedos, i deploy countermes. but i always get killed, when i lanch torpedo agains the cargo ship (demo) the always finds my postion. and make a counter fire at me. i get the cargo ship jubiii hehe.. but then i get kill my self.. i know i just can end game when the cargo is done.. but wanna learn how 2 avoid geting killed |
![]() |
![]() |
![]() |
#2 |
Officer
![]() Join Date: Apr 2005
Location: Lytham UK
Posts: 244
Downloads: 169
Uploads: 0
|
![]()
OK well Torp advoidance can be a bit of an artform. I would recommend you download the BlueBook training manual from Subguru.com as it has a excellent chapter about torp advoidance.
However, basically you want to get out of the torps sensor cone. The general idea is to put your sub where the torp cant see it. CMs can help confuse the torp (or strangely in DW actually explode the torp) long enough for you to get outside I tend to drop a spread of one active on passive and head of at a +/-. 45 degree heading from the torps course at maximun speed that is below cavitation speed. Also if there is a thermal layer, put it between the torp and you. Dont forget tho, sometimes that torp will find you regardless so you need a bit of luck. |
![]() |
![]() |
![]() |
#3 |
Sub Test Pilot
|
![]()
what squid said plus heres one i use
when i know the torpedo is active and on me i speed up to 20 knots then drop counter measures turn 90 degrees left or right dont matter then slow to three knots. normaly works if the torpedo doesnt explode on the countermeasure have we fixed that yet by any chance ?
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
![]() |
![]() |
![]() |
#4 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
Downloads: 0
Uploads: 0
|
![]()
I have to admit that I'm yet to master this art :-) but know few things you should do or should NOT do when avoiding.
The most important thing is to not cavitate !!! If you cavitate then you become HUGE target for both active AND passive torpedo seeker. Second thing is - at first launch both passive and active decoy - from time to time happens an active torpedo that acquire and home with passive seeker - especially a loud cavitating target. Then no wonder that you can launch 20 active decoys with no effect ![]() But second best of all tactics is to not allow torpedo to acquire you in first place so get your boat away from it's sesnor cone ! After enemy launches a torpedo set course perpendicular to torpedo bearing (or make a 180deg turn if torpedo is from the side already) and run as fast as you can without cavitating, you have fair chance that when torpedo enables you'll be so far to the side to be outside it's seeker cone. This is much easier when torpedo seeker cones are more realistic, for example in L&A mod where Mk-46's seeker has 1500m acquision range and Mk-50 around 2300m - in comparison with 4500m for both in stock DW. And the best tactics off all and I believe this is primary tactic used by real life sub captains ![]() ![]() So try to shoot at the target cargo ship from max range (which is outside range of Perrys torps), it would be also good to launch from the rear (wait till targets passes by and maneuver to be behind them, only calculate carefully your torpedo range then because targets are opening the range) and after launch immediately turn away and run to be as far from the frigate as possible - again not cavitating if possible, so rather for deeper waters. You can also find a (distant) place where the bottom shape will hide you from the frogate if you place yourself on the bottom (so you in underwater valley and between you and the frigate would be a shallower area) - after launch run to this place and lay on the bottom. Or you can close to the frigate for 100-200yds and follow it everywhere, even surfaced - it won't hurt you as long as you stay very close ;-) |
![]() |
![]() |
![]() |
#5 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
Downloads: 7
Uploads: 0
|
![]()
hmm... How to avoid torpedos? Easy! Dont get shot at!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
Torpedo Evasion thread at the Tips & Tricks Vault:
http://www.orionwarrior.com/forum/showthread.php?t=47 |
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
Uploads: 0
|
![]()
If you get shot at from medium to long range than kick out a decoy of two and run like hell!
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|