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View Poll Results: What is your opinion of the torpedo feedback feature in v2.0? | |||
I'm not at all happy with the feature, it causes more problems than it helps. |
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5 | 29.41% |
I'm for keeping the feature in the game for sure, I find it a very helpful enhancement. |
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10 | 58.82% |
I think its sometimes useful, so I'm for keeping it but I do my best to ignore it most of the time. |
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2 | 11.76% |
Voters: 17. You may not vote on this poll |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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We need feedback on the torpedo feedback feature from users of the mod.
Players have so far reported that it makes a mess of their auto TMA (we knew this) and it is hard to compensate, when turning off the auto TMA is not a palatable solution. I have made the point that all torpedo seeker feedback contacts are at extremely short ranges (under 1000m in all cases that I know of, even for ADCAP, others are shorter), so when you get a bearing on a contact, you know its location relative to the torpedo instantly, meaning that it is possible to compensate either through turning off the TMA or just replotting the target in your head based on the torpedo movement and plot behavior (note: a new contact message from a torpedo near a target usually means a decoy, very helpful information to get).
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