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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Mar 2005
Location: DB56
Posts: 66
Downloads: 0
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Serg, I replaced the British and German ship files (Bismarck, KGV etc) with stock v1.4 ones. I can now look at British/German ships in the Museum. I can also look at the Arado and Walrus planes.
This tells me that my CTDs are being caused by the ship cfg files.. Ideas? |
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#2 |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
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I had problems with mods conflicting- when I went in and manually added the floatplanes, bases and ships, THEN ran mods using Jones, I had no problems.
I realize that's not the point, nor the purpose of the JGSME, but I had 3 different mods conflicting, and I wanted to run them all...so I backed up my files, hard coded the mods I really wanted to run bad, then added the others using the enabler. Perhaps not as elegant, but I enjoy adding a lot of the "fluff" that makes this a better game, and this seemed to me like the optimal solution. |
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#3 |
Bosun
![]() Join Date: Mar 2005
Location: DB56
Posts: 66
Downloads: 0
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Damn, everyone but me seems to be able to get the floatplanes mod to work. Other than floatplanes, I don't have any other mods that affect cfg files except sub crush depth, torpedo range, and max boat range. They shouldn't have anything to do with the planes.
I manually installed the floatplanes files, and am sure everything is in the right place. Oh well. It would have been nice to have two new planes, but they just don't work (for me anyway).. ![]() |
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#4 |
Pacific Aces Dev Team
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Captn Tucker,
Even without modified CFG files of ships, Walrus and Arado can be spawn by airbases as it is specified in LAB_LargeAirBaseGB.cfg and LAB_LargeAirBaseGE.cfg coming with the mod. Your trouble with ships is quite a puzzle. I have no clue unless the files are somehow corrupt. You may want to try to paste the Airgroup entries by hand into working stock CFG files of ships and do them one by one. |
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#5 | |
Bosun
![]() Join Date: Mar 2005
Location: DB56
Posts: 66
Downloads: 0
Uploads: 0
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#6 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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Sorry for the resurrection, but are these planes included in Airpower now (which is in RuB) or will they be? They seem to be a good addition.
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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afaik, nope- get them at sergbutos site....
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__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#8 | |
Pacific Aces Dev Team
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#9 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Interesting... If that doesn't happen I can put them into the IUB mod, which installs on top of RuB 1.43.
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