SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-24-05, 08:10 AM   #1
Kapitän Cremer
Sailor man
 
Join Date: Aug 2005
Posts: 47
Downloads: 0
Uploads: 0
Default Sweet Spot Targeting

Hey All

This is my first post in this forum. I have read it for a couple of weeks now and there are really golden advises often

I have spent quite some time trying to find out where you should shoot your torpedoes on specific ship types and weakpoints to get a quick kill.

My own experience has taught me this:

C2: 2 torpedoes set to 4 meters running depth, set to impact, ½ degree spread, aimed at fuel depot right in front of the bridge

Coastal Merchant: 1 torpedo set to 5.5 meters running depth, set to impact, aimed at fuel depot right in front of the bridge / can also be set to 1 meter below keel, set to magnetic, aimed below fuel depot.

Small Tanker: 1 torpedo set to 2 meters running depth, set to impact, aimed at fuel depot ring in front of the bridge / can also be set to 1 meter below keel, set to magnetic, aimed below fuel depot.

As for destroyers, corvettes and trawlers it goes without saying that only one torpedo aimed at either fuel or ammo bunkers with either trigger pistols does the job very well

If you have any other good advices on torpedo settings on ships please post them
__________________
Ship sighted !
Arm the Torpedoes

Kapitän Cremer, U333
Kapitän Cremer is offline   Reply With Quote
Old 08-24-05, 08:18 AM   #2
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

If the target is a merchant, I target for the engine room, it`s bigger and easier to hit. It takes usually one torpedo to split the target ship in two.
Dowly is offline   Reply With Quote
Old 08-24-05, 08:32 AM   #3
Kapitän Cremer
Sailor man
 
Join Date: Aug 2005
Posts: 47
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Dowly
If the target is a merchant, I target for the engine room, it`s bigger and easier to hit. It takes usually one torpedo to split the target ship in two.
Good point, but on what running depth and form of pistol do you set it to ?
__________________
Ship sighted !
Arm the Torpedoes

Kapitän Cremer, U333
Kapitän Cremer is offline   Reply With Quote
Old 08-24-05, 08:46 AM   #4
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

When I shoot to the engine room. I go to the "perfect position" and set the engine room as a target from the recognition manual. So I dont need to put in running depth, but I always use impact fuse.
Dowly is offline   Reply With Quote
Old 08-24-05, 10:25 AM   #5
August
Wayfaring Stranger
 
August's Avatar
 
Join Date: Apr 2005
Location: Massachusetts
Posts: 23,197
Downloads: 0
Uploads: 0


Default

I use magnetic pistols set to 1/2 to 1 meter below the ships listed draft.

With those settings 1 torp will sink anything up to a C2.

With C2 up to T3s 1 torp will almost always bring it to a dead stop and a second torp will finish it off. If i'm in a hurry i'll give them a two torp salvo with spread set to 0.

Now beware the two torp salvo method usually takes a few minutes to sink the ship. Keep an eye on the targets speed and only use the third torp if it starts getting underway again. If you fire the third too soon you may see the ship register as destroyed before it hits.
__________________


Flanked by life and the funeral pyre. Putting on a show for you to see.
August is offline   Reply With Quote
Old 08-25-05, 03:13 AM   #6
Kapitän Cremer
Sailor man
 
Join Date: Aug 2005
Posts: 47
Downloads: 0
Uploads: 0
Default

Last night i found a couple of C3 ships

I fired 2 torpedoes 1 meter below the keel of the ships set for magnetic impact while i was aming for the engine room / Fuel bunker...

On both the two occasions it only took one torpedo to break it in half. The two second torpedoes never got there...they both blew up before hitting their target....seems like a good target solution....
__________________
Ship sighted !
Arm the Torpedoes

Kapitän Cremer, U333
Kapitän Cremer is offline   Reply With Quote
Old 08-25-05, 03:37 AM   #7
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,027
Downloads: 15
Uploads: 0


Default

I might be dumb, but how do you select where you wanna target a ship?
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-25-05, 03:41 AM   #8
Type941
Ace of the Deep
 
Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
Default

with easy settings, you just point your periscope on the part you want to target (no lock target). So you fire where the x hairs are pointing.
__________________

Sink the Bismarck SH3 Movie
Type941 is offline   Reply With Quote
Old 08-25-05, 04:05 AM   #9
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by McBeck
I might be dumb, but how do you select where you wanna target a ship?
1. Type941´s suggestion, but you have to manually set the torpedo running depth.
2. Open the recognition manual, select the right ship, wait until it is less than 1000m away and AOB is around 80 degrees, then click at the zone you want to hit. The running depth changes automatically.
Gizzmoe is offline   Reply With Quote
Old 08-25-05, 05:56 AM   #10
Kapitän Cremer
Sailor man
 
Join Date: Aug 2005
Posts: 47
Downloads: 0
Uploads: 0
Default

As Gizzmoe says, the TDC computer will auto. set all information into the torpedo.

A good advice here is to note down all the information you can about the torpedo settings e.g. depth, speed, pistol and posibile spread.

Then in the future you don't have to be in the perfect position every time but can take shots from longer awat and on more steep AOB's.
__________________
Ship sighted !
Arm the Torpedoes

Kapitän Cremer, U333
Kapitän Cremer is offline   Reply With Quote
Old 08-25-05, 06:13 AM   #11
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,027
Downloads: 15
Uploads: 0


Default

What if im using manual targeting, but with the weapons officers help? Can I still aim?
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-25-05, 06:48 AM   #12
Kaleun
Chief
 
Join Date: Jul 2003
Posts: 329
Downloads: 266
Uploads: 0
Default

Hi,

Yes you can - just don't "lock" on to the target - where the cross hair is, that's where the torpedos are aimed for so you can pick your spot. On the easy setting i think the rec. manual tells you where the engine room is, on the harder level you don't get that option you either have to mod the rec. manual or take an educated guess at where the various areas of the ship are

Kaleun
Kaleun is offline   Reply With Quote
Old 08-26-05, 05:18 AM   #13
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,027
Downloads: 15
Uploads: 0


Default

Cool - Thanks!
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.