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Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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In the WWII sims I have played, there is a gyro offset control on TDC to get a spread, but nothing like that here for SC/DW.
If you input snapshots, but then the relative motion of your target is ignore by fire control when the weapon is launched. This can introduce considerable target drift on a long range shot. I've started trying a new method for lack of a better term called TMA-fudging. Suppose you want to launch a spread of three fish: (1) Arrive at the correct TMA solution. (2) Pause the game. (3) Reposition the ruler earlier on the track by a sufficient amount and enter solution. (4) Assign fish #1, adjust presets, and command a launch of fish #1 from the NAV screen. (5) Put the TMA ruler on the correct solution and enter it. (6) Assign fish #2, adjust presets, and command a launch of fish #2 from the NAV screen. (7) Reposition the ruler later on the track by a sufficient amount and enter solution. (8) Assign fish #3, adjust presets, and command a launch of fish #3 from the NAV screen. (9) Fix your TMA ruler and enter solution, unpause, and do whatever you normally do. What I like about this approach is that the spread will calculate in the target and your relative motion unlike snapshots. Anyone using this approach? Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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