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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
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I need to have the NoMapUpdate=true setting, to disable godlike view on the Nav Map.
However, I would like to just get back the sound contact lines. Is this possible or a complete technical contradiction? |
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Try the various versions of the "assisted plotting" mod(got the original) it's part of RUB.
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#3 | |
Über Mom
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Those are what I want to restore, even with NoMapUpdate=true. |
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#4 |
Silent Hunter
![]() Join Date: Jul 2002
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Gosh don't know...I know the lines were changed to little dots around your boat and some ways out ... but no lines. I think this comes from the idea Myros had to get rid of the little tails on ship and convoy contacts and also the tails on ships you would "see" with God's eye when scope is up or on the surface. He got rid of them and it got rid of the sound contact lines too.
Better check back on some old threads. :hmm: Edit: I see gouldj is here for a bit...he might know. Though he kind of quit SH3 temporarily. ![]() |
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#5 | |
Commander
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#6 | |||
Commander
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What exactly do you want? Color? The full line? Do you want this with or without contact tail? The contact line currently in the Assisted Plotting Mod has two dashes which should be visible, but you will have to zoom in from the strategic map view to see them. It's done this way for two reasons: 1. Two dashes is much more visible than the original tiny, and barely perceptible dash. 2. It does not reveal the exact range to the contact. Further, all lines are colored such that merchants are gray (you'll have to ID them using the flags) and warships are red. The contact lines will only appear when you have a contact other than visual, specifically on sonar. When you see the contact the line disappears. This is because the lines show for contacts considered to be "imprecise". As soon as you have a "precise" contact, the line will disappear, yet if you follow the bearing and range to the contact and click on its location you will get a circle around the contact with information about it. You must not be zoomed in so far that the protractor is visible (this is called symbol zoom). You must have map updates turned on to see the lines. The config files have been changed such that you will not get a "Realism" penalty for turning on map updates. In a way, I feel like Beery defending his fatigue mod. I suggest you try the 1 minute version of the Assisted Plotting mod which can be found at the link below, or at terrapin's site: http://rapidshare.de/files/2955414/A...ons_v1.7z.html If you still can't see the line, let me know. I can make the dashes bigger, but if realism is your goal, I am very reluctant to change it such that you get full length colored lines (show's exact range). It gives entirely too much info. You might as well use the original version that shipped with SHIII. |
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#7 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Sorry Observer, couldn't remember who did what with the map mods.
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#8 | ||
Über Mom
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So the rest is academic. Or did I still misunderstand something? |
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#9 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Observer, did you put the right link up? I installed it and get almost the same look (I had previously installed gouldj's original version) as the default??
![]() I use the mod installer and removed the old AP version before installing yours. Full regular sonar contact lines and ship icons (just the colours gone). Will try Terrapin's site now just letting you know. Edit: I can't find it on Terrapin's site, all I find are the original versions by gouldj. ![]() |
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#10 |
Silent Hunter
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Location: At periscope depth in Lake Geneva
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bump
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#11 | |
Commander
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#12 | |
Commander
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#13 |
Silent Hunter
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Oops, no I thought of that afterward, don't have RUB installed. I'm a buffet kind of guy rather than ordering a set menu.
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#14 | |
Commander
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