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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2005
Posts: 3
Downloads: 0
Uploads: 0
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Hello,
Before I break these discs into a thousand pieces due to the frustration this game has caused, could someone help guide me through why the torpedoes and harpoons seem to always miss their targets? I have the patch. I use ESM, visual, sonar to identify targets. I use the TMG to assign the target. I set the torpedo speed to 40 knots. I 've tried using Autocrew and no Autocrew. Say the target is at 10000 m, I set the enable at 9000 m. I even try launching a second torpedo at passive, enable run at 9000 m. I made a trial mission with one other vessel, besides my sub to test what I might be doing wrong. Setting different distances for the enemy vessel. Still the same problem...all weapons go right on by their intended target. I had the same trouble with Sub Command. I played 688i Hunter Killer and absolutely love that game. Also love Silent Hunter 3. I hate this game. When a game isn't fun...there is no point in playing it. This game is not fun and on the verge of homing in on the trash can. Please can someone give me some advice. Thanks, Gern ![]() |
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