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Old 07-13-05, 07:00 PM   #1
Ula Jolly
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Default Torpedo improvements?

While torpedoes in DW are extremely easy to hear, this does of course not apply to torpedoes in the real world, at least not in general from what I know.
The Seawolf is quite the silent bastard, I reckon (how many times has my Kilo met the bottom? Lost count.), so I was thinking, "Why don't they make the torpedoes equally silent?".

Could anyone answer that? And what is it that makes the Seawolf so quiet? Links to information would be rather splendid, too.
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Old 07-13-05, 07:52 PM   #2
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Default Re: Torpedo improvements?

Quote:
Originally Posted by Ula Jolly
While torpedoes in DW are extremely easy to hear, this does of course not apply to torpedoes in the real world, at least not in general from what I know.
The Seawolf is quite the silent bastard, I reckon (how many times has my Kilo met the bottom? Lost count.), so I was thinking, "Why don't they make the torpedoes equally silent?".

Could anyone answer that? And what is it that makes the Seawolf so quiet? Links to information would be rather splendid, too.
They could tell ya', but then they'd have to kill ya'.

Requesting classified info on a sub forum....



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Old 07-13-05, 09:35 PM   #3
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Default Re: Torpedo improvements?

Quote:
Originally Posted by Ula Jolly
The Seawolf is quite the silent bastard, I reckon (how many times has my Kilo met the bottom? Lost count.)
You must be doing something wrong since I can cound on one hand the # of times my Kilo has lost to a SW...
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Old 07-14-05, 12:35 AM   #4
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The level of noise made by the torpedo depends on its speed. Torpedoes are not made to be silent, they are made to move fast and kill their target.

A passive homing torpedo will be quieter then an active homing torpedo. High speed makes the acoustics useless, they must run slower and therefor quieter. Active homing torpedoes are going to make noise once they start pinging, so you might as well run them as fast as possible.

I think that for a torpedo to run fast yet silent it would have to be rather large. I am not expert, but I doubt that any torpedoes have acoustic padding and other sound lessening items incorporated. That sort of thing is used on the subs. Heh.

Am I rambling? Must be the vodka.

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Old 07-14-05, 01:15 AM   #5
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kilo against seawolf in littoral

all you do is let the sea wolf come to you dont bother finding it sit on the bottom and wait
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Old 07-14-05, 08:56 AM   #6
Ula Jolly
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Another question, perhaps something to test in DW: Will a passive in DWfish at 20 knots find its target quicker than one at 30 or 40?
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Old 07-14-05, 12:03 PM   #7
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I think that with current weapon sonar - rather no. Passive torpedo at 20kts have no advantage over torpedo at 40kts. But passive torp at 40kts WILL detect targets better than 55kts passive (the latter is nearly deaf). Simply torpedo sonar washout is set to 60kts and starts somwhere around 50kts. For passive shots, set them to 40kts, not more than 45kts.
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Old 07-20-05, 12:24 PM   #8
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Default Re: Torpedo improvements?

Quote:
Originally Posted by Ula Jolly
While torpedoes in DW are extremely easy to hear, this does of course not apply to torpedoes in the real world, at least not in general from what I know.
The Seawolf is quite the silent bastard, I reckon (how many times has my Kilo met the bottom? Lost count.), so I was thinking, "Why don't they make the torpedoes equally silent?".

Could anyone answer that? And what is it that makes the Seawolf so quiet? Links to information would be rather splendid, too.
First, torpedoes are not made to be silent because it simply isn't tactically significant for them to be quiet. A 65 knot torpedo coming behind you from 3kyd to 6kyd yards doesn't give you much time to detect and react to the incoming threat. Your next question should be how the threat go within that range to begin with.

Second, the Seawolf is so quiet due to advancements in sound silencing technology. Submarines have inherent sources of noise and it is these sources (also known as noise offenders) that have been the focus of improved engineering since before WWII. A more specific answer will be too technical for me to provide.

A visit to your local library should reveal some decent books about the topic. I have also run across a book, see link.

http://www.amazon.com/exec/obidos/AS...348970-5471260

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Old 07-20-05, 12:43 PM   #9
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Default Re: Torpedo improvements?

Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by Ula Jolly
The Seawolf is quite the silent bastard, I reckon (how many times has my Kilo met the bottom? Lost count.)
You must be doing something wrong since I can cound on one hand the # of times my Kilo has lost to a SW...
Not to difficult, having a 10 nm advantage over the Seawolf.
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Old 07-20-05, 12:48 PM   #10
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rather have a 10 mile advantage than be killed
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Old 07-21-05, 03:45 AM   #11
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There are some very important technical considerations here which have given me sleepless nights.

Forgive me mein Kapitain if, in my enthusiasm, I stray on to matters which some may think are 'out of bounds'

As a native of an area with a long and proud tradition in the woollen industry where sophisticated
colour technoligy has been responsible for winning world markets, I am fascinated by the colour of your sheep. :hmm:

Is this indicative of a new process of dyeing 'on the hoof' ?
What is responsible for that colour - is it irradiation or have Lennys flock been at the shepherds vodka ?
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Old 07-21-05, 10:03 AM   #12
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http://www.subsim.com/phpBB/viewtopic.php?t=39991

explains it all
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Old 07-21-05, 10:50 AM   #13
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Thanks Kapitain - I completely missed that thread.

Very funny - some great contributions - am printing it out right now.
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Old 07-21-05, 10:53 AM   #14
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Some hope I've got with sonar when I completely miss a whole frigging flock of sheep swimming by.
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Old 07-21-05, 10:58 AM   #15
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lmao o well lol i posted that thread back up so you can see it for a while longer now
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