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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
Uploads: 0
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Hi, just played a LAN game (actually a lot - very stable
![]() ![]() Has anyone else noticed this effect, is there a fix? ![]() Thanks. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Reece,
THey are setting as a Trap container on the loadouts definition. Yes, it's ridiculous, I don't know why the devs made this... To correct it you shall change the loadout with any other that you like... Rubini. |
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#3 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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Hi!
My guess as to why the Devs made a "trap" version was that they were thinking about using a Q-ship mod where you could put a deck gun inside. Pablo |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Pablo,
Excuse the dumb question but what is a Q-ship? :hmm: Rubini. |
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#5 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 102
Downloads: 3
Uploads: 0
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#6 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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![]() Quote:
![]() Perhaps was planned to include it ...Also in my actual patrol i noticied a curious behaviour of the tower crew when i was near a ship to finish it, they crouch in the tower ,like protecting from a possible gun fire. Q-ship was a trap ship, with hidden guns, and filled of empty oil drums or wood, that makes sink it very difficult. generally a small ship, that not makes sense waste a torpedo in it . The boat surface near the ship to finish her after fire a torpedo and it suddenly uncover the Artillery and start firing with guns and shells. ![]() ![]() ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
Uploads: 0
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I hate to sound dumb Rubini, but could you be more specific with what to edit.
![]() Thanks. |
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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All of this would be in the game
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Reece,
Sorry for the delay, i'm in a trip until minutes ago. You need to modify the cargo entry for the ship units. See these examples: ===================== 1.Random groups: [RndGroup 2] GroupName=Russian Merch Category=0 CommandEntry=0 Long=4551940.000000 Lat=5317960.000000 Height=0.000000 DelayMin=60 DelayMinInterv=1440 SpawnProbability=100 RandStartRadius=0.000000 ReportPosMin=-1 ReportPosProbability=100 Heading=0.000000 Speed=5.000000 ColumnsNo=1 Spacing=500 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 NextWP=0 [RndGroup 2.RndUnit 1] Type=102 Origin=Russia Side=0 CargoExt=8 <== change for any number 0-7 CargoInt=0 CfgDate=19431101 No=1 Escort=false SpawnProbability=100 CrewRating=2 ====================================== 2.Single Units: [Unit 40] Name=RU trap Coastal Merchant#1 Class=KSQ Type=102 Origin=Russia Side=0 Commander=0 CargoExt=8 <== change for any number 0-7 CargoInt=1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=4551340.000000 Lat=5324260.000000 Height=0.000000 Heading=0.000000 Speed=5.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 ================================= In others words just open the SCR and RND layer on the notebook and make a simple find and replace action over these two files changing the CargoExt=8 for another of your interest. Remember: 0=oil 1=freight containers 2=freight crates 3=ammo containers 4=ammo crates 5=aircraft 6=tanks 7=trucks 8=trap container hopes that this help you! Rubini. |
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#10 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
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Many Thanks Rubini.
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Reece,
I just realize another way (and very easy) to fix this. Look: -Open the CargoDef.cfg file in the ...data\sea folder and changes the last entry: [CargoEntry 9] NodeName=Trap Container LinkName=TrapContainer StartDate=19380101 EndDate=19451231 CargoType=0 with this: [CargoEntry 9] NodeName=Freight Containers LinkName=Container StartDate=19380101 EndDate=19451231 CargoType=0 Just restart the game and no more trap containers! In truth I don't test this yet but I think this will be work and is a definitive fix because the references on the missions/campaigns files is only with the numbers 0-8 which refers to this CargoDef.cfg files entries 1-9. Rubini. |
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#12 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
Uploads: 0
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Most Excellent Rubini, you are right, much easier!
![]() Thanks Again. ![]() |
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#13 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
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Could we see a subtrap in the future? Would be "cool" to piss your pants in encountering one of those in the US east coast. :hmm:
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Perhaps replacing the container by a gun using a free node and making something to hidde it ??
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__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 |
Chief
![]() Join Date: Oct 2005
Posts: 312
Downloads: 0
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could someone plz look if there is a node inside which could be used as a gun mount . maybe the devs had this allready done .than we just have to equip it right. and clone it of course so that u don t see a difference between a small merchant and a Q ship but have two different in the game.
Who knows best about the equip data of the ship . Sensai maybe could reseach that couse i actually dont know where to look for the file where such infomation could be included. |
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