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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2003
Location: Texas
Posts: 37
Downloads: 45
Uploads: 0
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I have compiled a list of the mods I want to use, the only thing is some are compatible with JSGME and some are not. Therefore I will be doing them ALL manually.
My question is, out of this list of mods, do you guys know if any of them will overwrite each other? That would not be good. Ailskymod BeeryWater CameraMod HarborTraffic Homefleet Battleships,Carriers and Cruisers HighResUniforms HospitalShip ImprovedConvoys KMCapitalShips SepiaMap 30newmerchantskins Moonphases NoFatigue NoMines or Nets Friendly Harbors only RealUboat1.45 Sh3commander iamcom's Smoke mod SonarDCfix transparent console ultimate gramaphone pack I would also do the 16k fix if I could find it. I just need to know if there are any major conflicts there, and if possible, can I edit one file or the other to blend the two? |
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