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Old 02-27-25, 12:59 PM   #1
Kirienko
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Default Rotated BigCompass for GWX KC

[UPDATED: v02 with the original rotated and the one in OneAlex GWX (Link updated with both options)]


Just a mod I made for myself that I am sharing in case is useful for someone.


It rotates the navigation big compass so the 0 degrees of the outer ring is on the upper side and 180º is on the bottom side.


Includes the original and the one in OneAlex GWX, USE ONLY ONE.



Download it here: https://www.mediafire.com/file/6z0rb...ss_v02.7z/file


Screenshot of original with marks rotated:




OneAlex Option:


Last edited by Kirienko; 02-28-25 at 12:36 PM.
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Old 02-28-25, 12:37 PM   #2
Kirienko
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Updated to v02


Cheers
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Old 03-02-25, 06:05 AM   #3
Capt. Morgan
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Cool, thanks , it's a little more intuitive for me.
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Old 03-02-25, 06:11 AM   #4
Keesh
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Thanks for this too. Excited for all the mods we know and love to slowly get added again for GWXKC.

How do you feel about the targeting controls using the attack scope? I can't get the range and speed to stick on that little notebook. Also can't see the gyroangle on this screen.

I keep moving back to the full TDC (F6) screen. And I'm not sure how that 'manual targeting' button works now in this mod. Used to the GWX3/OneAlex interface.
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Old 03-02-25, 06:52 AM   #5
Kirienko
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Quote:
Originally Posted by Keesh View Post
Thanks for this too. Excited for all the mods we know and love to slowly get added again for GWXKC.

How do you feel about the targeting controls using the attack scope? I can't get the range and speed to stick on that little notebook. Also can't see the gyroangle on this screen.

I keep moving back to the full TDC (F6) screen. And I'm not sure how that 'manual targeting' button works now in this mod. Used to the GWX3/OneAlex interface.

Hi Keesh!

I don't usually use the notebook (just to click on the ship and get it shown on the recognition manual: I don't like to identify ships manually and that is the only thing I delegate to my weapons officer) as I enter all the inputs directly in the TDC and ignore it completely except for the automatic ship identification.

If you select the weapons officer menu on the bottom you get access to the attack disk and some of the inputs of the TDC in any screen (periscope screen included). As for the gyroangle, it is also the number displayed in the upper side of the periscope view, next to the view heading angle.

I personally prefer to have those dials fixed on the periscope screen (like in OneAlex or ARB interface) and I thought about modding that, but it is too much work and I don't think I will do it at least for the moment.


Cheers.







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Old 03-02-25, 06:56 AM   #6
Kirienko
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Quote:
Originally Posted by Capt. Morgan View Post
Cool, thanks , it's a little more intuitive for me.

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Old 03-04-25, 02:19 PM   #7
Keesh
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Ah, cheers mate! Thank you for the detailed reply and screenshots, very gracious of you. I play in the same way - do it all from the attack scope.

I do miss that from ARB and Ahnernerbe GUI but I just can't get over the stability, speed and prettiness of KC.
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