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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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This is information You need to know when using ref's program.
When exporting from a ZHF to the RAW format the program adds 4 bytes to the start of the file! Tthey can easily be removed when opening the RAW in PhotoShop! Failure to do this pushes all pixels 4 places out of place and can and probably will cause CTDs when transformed back to ZHF! Images below show the proper settings. Opening the RAW Saving the RAW |
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#2 |
中国水兵
![]() Join Date: Jun 2019
Posts: 277
Downloads: 558
Uploads: 0
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Hello) Tell me, is there a finished version of Sh4 Terrain Extractor? Is it possible to replace the squares of the map in the game (as in SH3 Ter Ex) and not add them?
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#3 |
GLOBAL MODDING TERRORIST
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Only way to place the information in the BFD file is with a Hex Editor.
Then you need to edit the BFI file so sizes match. I've done that several times so I know it works. |
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#4 |
中国水兵
![]() Join Date: Jun 2019
Posts: 277
Downloads: 558
Uploads: 0
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I need help. Unfortunately, I am not a programmer and do not own this information... (I am currently working on editing the depths in SH4 and have rebuilt the entire Baltic and already half of the North Sea. This work differs from the one I did for SH3 by a much larger volume. But when I finish this mod, it will take up a lot of memory. I ask you to share information on how to replace the squares of the map but not add them to the Terrain/Data folder. If possible...
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#5 |
GLOBAL MODDING TERRORIST
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If you add them into the BFD directly people would need to download the BFD.
That comes in at 1.04 GB compressed as it is now. |
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#6 |
中国水兵
![]() Join Date: Jun 2019
Posts: 277
Downloads: 558
Uploads: 0
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Ok. I'll leave it as it is.
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