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#1 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Reworked Morale and Abilities v.1.1
So another ability mod!? ![]() The reason for this mod is to make the broken morale system in SH 5 to have real function and to make the game more exciting. Now a long depth charge attack or a unsuccesfull patrol will cause crews morale to drop, so that they can't give that extra input. SH 5 doesn't have any actual efficency that drops when the crew is exhausted so the effect has to be made with the special abilities (by denying them). The special ability and skill values are somewhat similiar than in "Reduced Abilities" mod and "No Magic Skills" mod. -Morale degenerates faster now, especially especially if you are in Battle Stations or in other action state. If your crew doesn't have any morale left, it can't perform special abilites, like boost repairs, or pump the water out. If you have good, short patrol, you won't see any problems. When there is difficulties, the morale will drop too. -You get more morale by achieving goals, sinking war ships, talking to the crew, and also from the Bosun who can generate more morale to the crew every four days. Also the Cook can prepare special meal once a week that gives back morale. -You don't get more points in morale pool or leadership points by talking to the crew. Their morale can go up like before, but the actual number of the morale points in the pool doesn't increase. -Battlestations, Silent Running, and manning the guns doesn't cost morale points, but they do increase the morale degeneration rate. -Almost every ability is toned down and some unrealistic, or broken abilities have been replaced with new ones (with new icons). -Morale increase from talking to the crew is reduced and also no more morale points for sinking merchant ships. It was still too easy in previous version to have a high morale even after a long patrol. Change log: v.1.1 -Removed morale increase from destroyed merchant ships -Removed morale increase from several dialogue lines -Tweaked values further, now active abilites reduce less morale -Added support to OH II 1.9 Monsun Gruppe campaign v.1.01 -Removed all TorpedoSpeed entrys in Special Abilities that were causing errors in TDC. Special Abilities list: Code:
CHIEF Repair Destroyed Items MoraleCost= 5 Cooldown=24h Increase Repair Rate RepairSpeed +20 %, CrewMoraleDegenerationRate +7000 % , TorpedoLoadingTime +200 %, EnginesNoiseSignature +50 %, CrewMorale -1 MoraleCost= 1 Activation=OnOff Reduce Flooding Time AbilityType=PumpSpeed +20 %, CrewMoraleDegenerationRate +7000 %, TorpedoLoadingTimeSimple +200 %, EnginesNoiseSignature +50 % MoraleCost= 1 Duration= 15 min Cooldown= 15 min EXECUTIVE OFFICER Battle Stations AffectUpTime +20%, AffectPassiveBonuses +30 %, CrewMoraleDegenerationRate +1200 %, RepairSpeed +10 %, GunsReloadTime -10 %, TorpedoLoadingTime -10 % MoraleCost= 0 Silent Running SilentState 1, CrewMoraleDegenerationRate +500 % MoraleCost= 0 MOTOR OFFICER Faster Repairs RepairSpeed +3%, +6%, +9%, +12%, +15% Faster Battery Recharge BatteryRecharge -3%, -6%, -9%, -12%, -15% Sound Coating EnginesNoiseSignature -3%, -6%, -9%, -12%, -15% Overcharge Diesel Engines SurfaceSpeed +10%, +20%, +30% FuelConsume +20%, +30%, +50% MoraleCost= 2, 2, 3 PointsCost= 2, 2, 3 Duration= 10 min, 15 min, 24 min Cooldown= 72 min, 48 min, 24 min Overcharge Electric Engines SubmergedSpeed +10%, +20%, +30% BatteryConsume +20%, +30%, 50% MoraleCost= 2, 2, 3 PointsCost= 2, 2, 3 Duration= 10 min, 15 min, 24 min Cooldown= 72 min, 48 min, 24 min NAVIGATOR Expert Navigator FuelConsume -2%, -4%, -6%, -8%, -10% PointsCost= 1, 1, 1, 1, 1 Crush Depth MaxDiveDepth 3, 6, 9, 12, 15 Maneuvering RudderAngle +3%, +6%, +9%, +12%, +15% RudderSpeed +3%, +6%, +9%, +12%, +15% TORPEDOMAN Warheads Specialist TorpedoDamage +2%, +4%, +6%, +8%, +10% Torpedo Loading Drills TorpedoLoadingTime -3%, -6%, -9%, -12%, -15% Torpedo Maintenance TorpedoMalfunctions -2%, -4%, -6%, -8%, -10% Pre-heat Torpedo TorpedoDamage +10%, +20%, +30% MoraleCost= 1, 1, 1 PointsCost= 2, 2, 2 Duration=10 min, 10 min, 10 min Cooldown=60 min, 48 min, 24 min Overcharge Torpedo TorpedoRange +5%, +10%, +15% TorpedoMalfunctions +15%, +10%, +5% MoraleCost= 1, 1, 2 PointsCost= 2, 2, 2 Duration=10 min, 10 min, 10 min Cooldown=60 min, 48 min, 24 min BOSUN Confident Officer CrewMoraleDegenerationRate +40%, +38%, +36%, +34%, +32% PointsCost= 0, 1, 1, 1, 1 Rationalize Oxygen CO2LevelIncreaseRate AbilityValue= -3%, -6%, -9%, -12%, -15% Emergency Morale Boost CrewMorale +2, +2, +3, CrewMoraleDegenerationRate +5000%, +4000%, +3000% MoraleCost= 1, 1, 1 PointsCost= 2, 3, 3 Duration=2h, 2h, 2h Cooldown=7 days, 6 days, 5 days Crew Maintenance TorpedoLoadingTime +60%, +50%, +40%, CrewMorale +1, +1, +1, GunsReloadTime +50%, +40%, +30% PointsCost= 0, 1, 2 Duration=1h, 45 min, 30 min Cooldown=4 days, 4 days, 4 days COOK Good Cook CrewMoralePool 0, 1, 1, 2 PointsCost= 0, 1, 2, 2 Special Meal CrewMorale 1, 1, 1, AffectPassiveBonuses -30%, -20%, -10%, EnginesNoiseSignature +40%, +40%, 40% MoraleCost= 1, 1, 1 PointsCost= 2, 3, 4 Activation=OnDemand Duration=20 min, 20 min, 20 min Cooldown=7 days, 6 days, 5 days SOUNDMAN Direction Finder - Hydrophone SonarRange +3%, +6%, +9%, +12%, +15% Medic HealSpeed +50%, +100%, +500%, +1000%, +2000% PointsCost= 1, 1, 2, 2, 2 Reveal Hidden Enemies RevealEnemyConvoys 20km, 50km, 100km, EnginesNoiseSignature +20%, +50%, +100% MoraleCost= 2, 2, 3 PointsCost= 2, 2, 2 Duration=10 min, 10 min, 10 min Cooldown=12h, 12h, 12h Total Revealing SonarContactsAsVisual MoraleCost= 2, 2, 2 PointsCost= 2, 2, 2 Duration=6h, 12h, 24h Cooldown=12h, 12h, 12h RADIOMAN Boost Radio +3%, +6%, +9%, +12%, +15% Boost Radar RadarRange +3%, +6%, +9%, +12%, +15% Safe Communications EnemyRadioDFAirstrikeChance -15%, -30%, -60% MoraleCost= 1, 2, 2 PointsCost= 2, 2, 2 Duration=10h, 10h, 10h Cooldown=72 min, 48 min, 24 min GUNNER Precision Drills GunsAccuracy +6%, 12%, +18%, 24%, 30%, GunsDamage +6%, 12%, +18%, 24%, 30%, GunsRange +6%, 12%, +18%, 24%, 30%, ShellDrag +6%, 12%, +18%, 24%, 30%, ShellSpeed +6%, 12%, +18%, +24%, +30% PointsCost= 1, 1, 1, 2, 2 Reload Drills GunsReloadTime -4%, -8%, -12%, -16%, -20% PointsCost= 1, 1, 1, 1, 2 WATCH OFFICER Man the Deck Gun ManTheDeckGun 1, CrewMoraleDegenerationRate +800% MoraleCost= 0 Man the Flak Gun ManTheFlakGun 1, CrewMoraleDegenerationRate +800% MoraleCost= 0 Install with JSGME. Compatible with OH II v.2 Download link 1: http://www.gamefront.com/files/22122...ities+v.1.1.7z Download link 2: http://www.mediafire.com/?8y113pp86nmd6pz This mod is all about finding a good balance, so all suggestions are welcome! ![]() Last edited by Rongel; 11-17-12 at 08:29 AM. |
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