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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
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Pretty sure I've asked this before (but I forgot the answer)--I have a perfect shot lined up--90% angle, 1200 yards range, Merchant moving at 9 knots, everything plugged into the TDC, almost exactly like the Sub School torpedo tutorial, and the torpedoes go under the ship. I'm using TMO and maybe that's intentional, but how do you compensate? If I set the torps for deep, they go under. Shallow, under. Doesn't happen all the time, but it does happen often. Any suggestions?
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#2 | |
Silent Hunter
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several other newbies have asked the same question in the recent days. do a search in either this forum or the SH4 Workshop forum and you will read the discussion and resolution options. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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It's alright.
If they did hit, they'd be duds anyway.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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