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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
SUBSIM Mod (CW+Discord)
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So I had a custom game set up with:
9 merchants on a course of 350 Evening time, overcast weather Wolfpack of 3 U-boats 1 friendly corvette/frigate of each type Air support present 1 hour mission At mission time 00:13:17, my destroyer scored a gun kill on contact Able (contact Baker was killed by Mountie, contact Charlie was being attacked by Antler). The game ended, showing a cinematic of a U-boat firing on a merchant ship and announced a Catastrophic Defeat with no convoy losses (huh?), U-boat losses critical at 5 U-boats sunk (but only 3 were set up for the scenario) https://imgur.com/a/Jl2Rh1Y Video here with audio Dropped this info at Iron Wolf's Steam forum discussion for bugs, also to their bugs channel on their Discord. Stay sharp out there tin can sailors! |
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#2 |
Seaman
![]() Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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I just had the same bug occur in my game as well. Scored a gun kill on able and the cutscene started for me with the same results
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It's all in the reflexes... |
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#3 |
Watch
![]() Join Date: Sep 2006
Location: Wilhelmshaven/Germany
Posts: 30
Downloads: 41
Uploads: 0
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Just 5 minutes ago I had the same. Sunk a U-Boat in a custom battle with my deck guns and I instantly got a major defeat with 0 losses and 6 subs sunk.
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#4 |
SUBSIM Mod (CW+Discord)
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Looks like that will be handled in the second patch announced https://store.steampowered.com/news/...67015408127368
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