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Old 06-15-22, 03:36 PM   #1
astvitaliy1982
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Default Navigation Bathymetry Map (The final version of the mod)

Navigation Bathymetry Map 27.08.2022



1. The Archipelago of Saints Peter and Paul has been added to the map.



2. Orinoco and Amazon have been added to the map.



3. The River Thames has been added to the map.



4. The island of Sula Sgeir has been added to the map, as well as the heights of
the island of Rhone have been redone.



5. Tjeldoya Slott Skerry Pass has been redesigned.
Reworked depths in the Narvik and Harstad areas.














Download:

https://drive.google.com/file/d/1evW...ew?usp=sharing


--------------------------------------------------------------

Navigation Bathymetry Map 2022 (SH2 version Final)





Download:

https://drive.google.com/file/d/1fTv...ew?usp=sharing


---------------------------------------------------------------

Navigation Map (Physical map Final)







Download:

https://drive.google.com/file/d/1Afa...ew?usp=sharing



-----------------------------------------------------------------

NavMap SH3 (Experience) 07.08.2022

This mod contains all updates from previous mods up to 08/07/2022.
The main difference is that now everyone who downloaded
this map will be able to change the colors in it at their discretion.
There are six positions that can be changed

1 - color of names of bays and cans.
2 - color of grid numbers.
3 - coordinate grid color.
4 - color of country names and color of continent names
on a long distance map.
5 - color of country borders.
6 - the color of the names of the seas and oceans and the color of the oceans on the map
far scale.

Inside this mod is an instruction in Russian and English.
(I wrote the English instruction using Google translator,
but I hope the presence of images will make it easier to read)





Download:

https://drive.google.com/file/d/1vCv...ew?usp=sharing


-----------------------------------------------------------------------
-----------------------------------------------------------------------

Due to the fact that early versions of the mod were blocked by Google, here
is a list of my early modifications that are already included in the latest
version.

17.04.2022
Country signatures have been added to the map (as on the stock map of convoys),
bays, seas, oceans and sea cans.

Completely redesigned:

Baltic Sea, North Sea, Irish Sea, Celtic Sea,
English Channel, Norwegian Sea, Barents Sea, White Sea, Sea of Azov,
Black Sea, Ionian Sea, Mediterranean Sea, Tyrrhenian Sea, Balearic Sea,
Alboran Sea, Strait of Gibraltar, Bay of Biscay.

Added:

1 - The White Sea-Baltic Canal (Lake Ladoga, Lake Onega,
Vygozero, Ivinsky spill reservoir)

2 - Geta Canal (Lakes Venern and Vettern)

3 - Danish fjords (Lim Fjord, Nissum Fjord and Ringkebingfjord)

4 - Caledonian Canal (Scotland)

5 - The Five Great American Lakes (Lake Superior, Lake Michigan, Lake Huron,
Lake Erie, Lake Ontario)

P.S.

There are islands on the map and in the game for setting Lighthouses on them:

Maiden Tower Lighthouse
The lighthouse of Ar-Men
Thevenneck Lighthouse
Julien Lighthouse
Pilsum Lighthouse
Lighthouse Strombolicchio Lighthouse, Italy
Fastnet Rock Lighthouse
Rockall Rock
-------------------------------------------------------------------

07.06.2022

In this update, the depths
of America's coastal waters have been changed.

Starting from Georgetown and further up the map, the Gulf of Maine,
the coastal waters of Halifax, Nova Scotia,
the coastal waters of Newfoundland and Labrador,
The Great Newfoundland Bank,
bypassing the Strait of Bell Isle from the north and ending with Lake Melville.
All the depths of the river and the Gulf of St. Lawrence have been changed.
Only the Strait of Belle Isle could not be changed due to technical reasons.

I express my gratitude to the participant of the forum Subsim - Mornar Brane.
This guy always took the time to answer my questions.
and he was a huge help in creating this version.
-------------------------------------------------------------------

03.08.2022

The depths of the Gulf of Mexico have been redone, the Caspian Sea has been added to
the game, the Volga-Don Shipping Channel (Caspian Sea) has been built, the Kiel Canal
has been improved, the Goulet de Brest passage has been built in the Brest region, the
Ria-le-Conque Bay has been built.In general, the Brest region has been improved, the
islands built in an earlier version have been removed from the map.

















--------------------------------------------------------------------

Last edited by astvitaliy1982; 06-23-24 at 04:13 AM.
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Old 06-15-22, 04:00 PM   #2
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Old 06-15-22, 04:20 PM   #3
Kal_Maximus_U669
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Icon14 astvitaliy1982 carte sh3

good evening friends
I wanted to put here the work of astvitaliy1982...
I want to say that it is really remarkable and that from the beginning that you have approached this theme...
I really like the details.. the precision.. that you bring and it keeps getting better. Thank you to all those who help and contribute to make this possible (Jeff.. Anvart..etc)
I can already hear the criticisms: I quote "yes but the Krieg marine didn't have this kind of map..." we don't care.." this can help during certain dangerous navigation passages..
screens:



PS : don't wait download this pearl friends
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Old 07-25-22, 12:10 PM   #4
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Quote:
Originally Posted by astvitaliy1982 View Post
After all, this is not the final version of the mod... having started once, it is impossible to stop ...)
aka: CTD - Compulsive Tweaking Disorder, astvitaliy1982... although, I would argue the use of the word "Disorder" there... "Disease" maybe? contagious? Most likely... lol ;^)
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Old 07-25-22, 03:43 PM   #5
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This is a really nice mod and I would really like to use it but I can't use it with the Onealex mod for the fact that some of the new islands you made, namely the ones outside of Brest has ships running into them because you would need to edit all the traffic paths in the .RND campaign file and the .SCR campaign file and that's way too much work for someone such as myself to do. Maybe if you play with Onealex's mod you can look at the paths the ships takes in mission editor and change them or place the French islands outside of Brest in such a way that traffic goes between them. But simply placing new land masses is fine if your able to ensure ship traffic routes is not affected.

Something you should look into maybe as future work on this mod
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Old 07-25-22, 06:55 PM   #6
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Can't use the "Navigation Map (Physical map Final)" with the new Toyotagt86 v2.2. I really like that map too. But I'm sure an updated map will be along shortly. So no problem.
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Old 07-25-22, 09:24 PM   #7
astvitaliy1982
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Default Astvitaliy1982

I will remove these islands. If they are needed, they can always be pulled from previous versions of the mod.Thank you for pointing out this nuance)

Last edited by astvitaliy1982; 07-25-22 at 10:30 PM.
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Old 07-26-22, 10:24 AM   #8
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Quote:
Originally Posted by astvitaliy1982 View Post
I will remove these islands. If they are needed, they can always be pulled from previous versions of the mod.Thank you for pointing out this nuance)
I very much appreciate and look forward to your updated version plus I'll also open up silent Hunter mission editor to see if any other ship traffic is affected in the RND and SCR campaign files by your map changes and get back to you later today.
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Old 07-26-22, 10:45 AM   #9
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This is what you need! I'll be waiting)
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Old 07-26-22, 04:05 PM   #10
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https://i.gyazo.com/79e8b572a742a438...c63882baa8.png - the Islands outside of Brest as I mentioned

Rockall island may be alright but might have some close calls but I think we're fine because of its small size https://i.gyazo.com/e259bef8f9bfc2e7...c6f200d765.png

So really all the Brest islands are the major issue, rest of the areas seem good. Now its less of an issue after June 1940 because the French traffic isn't present anymore after Germany defeated them but there's still a few that path right into them after that point (probably best just to remove all the French islands in the attached screenshot to avoid ships running aground.
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Last edited by kyle9154; 07-26-22 at 04:57 PM.
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Old 07-26-22, 09:38 PM   #11
astvitaliy1982
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Excellent) If you have any suggestions or ideas, write)
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Old 07-27-22, 05:22 AM   #12
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No that was the only thing I noticed so I'm looking forward to your new updated version without the small Brest islands.
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Old 08-04-22, 08:04 AM   #13
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Im downloading (exp).

Looking amazing

Very pro

Congratulations comrade

Last edited by Mornar Brane; 08-09-22 at 08:10 AM.
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Old 08-04-22, 09:41 AM   #14
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Quote:
Originally Posted by Mornar Brane View Post
Its possible, isn't it?
How hard can it be to change some waypoints.
20 min. Job
Beware of Murphy's Law, it strikes at the most easiest of tasks.
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Old 08-04-22, 02:05 PM   #15
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Well. I'll chime in on changing waypoints.

It can be a WAY bigger problem then just skirting around a few points.

Say We have a Convoy that was scripted to be at Position X at a very specific Date/Time. That Convoy follows a give route from it's start point to Position X.

Changing just the way points to skirt around a few given areas changes the time lines! So it's possible to totally screw up somethings.

Then next thing you know? People whine that Whoever did the Campaign fills are at fault! Not taking into account someone ELSE screwed the Doggy!
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