![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
中国水兵
![]() Join Date: Jun 2019
Posts: 271
Downloads: 558
Uploads: 0
|
![]()
Navigation Bathymetry Map 27.08.2022
1. The Archipelago of Saints Peter and Paul has been added to the map. ![]() 2. Orinoco and Amazon have been added to the map. ![]() 3. The River Thames has been added to the map. ![]() 4. The island of Sula Sgeir has been added to the map, as well as the heights of the island of Rhone have been redone. ![]() 5. Tjeldoya Slott Skerry Pass has been redesigned. Reworked depths in the Narvik and Harstad areas. ![]() ![]() ![]() ![]() ![]() ![]() Download: https://drive.google.com/file/d/1evW...ew?usp=sharing -------------------------------------------------------------- Navigation Bathymetry Map 2022 (SH2 version Final) ![]() ![]() Download: https://drive.google.com/file/d/1fTv...ew?usp=sharing --------------------------------------------------------------- Navigation Map (Physical map Final) ![]() ![]() ![]() Download: https://drive.google.com/file/d/1Afa...ew?usp=sharing ----------------------------------------------------------------- NavMap SH3 (Experience) 07.08.2022 This mod contains all updates from previous mods up to 08/07/2022. The main difference is that now everyone who downloaded this map will be able to change the colors in it at their discretion. There are six positions that can be changed 1 - color of names of bays and cans. 2 - color of grid numbers. 3 - coordinate grid color. 4 - color of country names and color of continent names on a long distance map. 5 - color of country borders. 6 - the color of the names of the seas and oceans and the color of the oceans on the map far scale. Inside this mod is an instruction in Russian and English. (I wrote the English instruction using Google translator, but I hope the presence of images will make it easier to read) ![]() ![]() Download: https://drive.google.com/file/d/1vCv...ew?usp=sharing ----------------------------------------------------------------------- ----------------------------------------------------------------------- Due to the fact that early versions of the mod were blocked by Google, here is a list of my early modifications that are already included in the latest version. 17.04.2022 Country signatures have been added to the map (as on the stock map of convoys), bays, seas, oceans and sea cans. Completely redesigned: Baltic Sea, North Sea, Irish Sea, Celtic Sea, English Channel, Norwegian Sea, Barents Sea, White Sea, Sea of Azov, Black Sea, Ionian Sea, Mediterranean Sea, Tyrrhenian Sea, Balearic Sea, Alboran Sea, Strait of Gibraltar, Bay of Biscay. Added: 1 - The White Sea-Baltic Canal (Lake Ladoga, Lake Onega, Vygozero, Ivinsky spill reservoir) 2 - Geta Canal (Lakes Venern and Vettern) 3 - Danish fjords (Lim Fjord, Nissum Fjord and Ringkebingfjord) 4 - Caledonian Canal (Scotland) 5 - The Five Great American Lakes (Lake Superior, Lake Michigan, Lake Huron, Lake Erie, Lake Ontario) P.S. There are islands on the map and in the game for setting Lighthouses on them: Maiden Tower Lighthouse The lighthouse of Ar-Men Thevenneck Lighthouse Julien Lighthouse Pilsum Lighthouse Lighthouse Strombolicchio Lighthouse, Italy Fastnet Rock Lighthouse Rockall Rock ------------------------------------------------------------------- 07.06.2022 In this update, the depths of America's coastal waters have been changed. Starting from Georgetown and further up the map, the Gulf of Maine, the coastal waters of Halifax, Nova Scotia, the coastal waters of Newfoundland and Labrador, The Great Newfoundland Bank, bypassing the Strait of Bell Isle from the north and ending with Lake Melville. All the depths of the river and the Gulf of St. Lawrence have been changed. Only the Strait of Belle Isle could not be changed due to technical reasons. I express my gratitude to the participant of the forum Subsim - Mornar Brane. This guy always took the time to answer my questions. and he was a huge help in creating this version. ------------------------------------------------------------------- 03.08.2022 The depths of the Gulf of Mexico have been redone, the Caspian Sea has been added to the game, the Volga-Don Shipping Channel (Caspian Sea) has been built, the Kiel Canal has been improved, the Goulet de Brest passage has been built in the Brest region, the Ria-le-Conque Bay has been built.In general, the Brest region has been improved, the islands built in an earlier version have been removed from the map. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------------------------------------------------------- Last edited by astvitaliy1982; 06-23-24 at 04:13 AM. |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
|
![]() ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() |
![]()
good evening friends
I wanted to put here the work of astvitaliy1982... I want to say that it is really remarkable and that from the beginning that you have approached this theme... I really like the details.. the precision.. that you bring and it keeps getting better. Thank you to all those who help and contribute to make this possible (Jeff.. Anvart..etc) I can already hear the criticisms: I quote "yes but the Krieg marine didn't have this kind of map..." we don't care.." this can help during certain dangerous navigation passages.. screens: ![]() ![]() ![]() PS : don't wait download this pearl friends |
![]() |
![]() |
![]() |
#4 | |
CTD - it's not just a job
|
![]() Quote:
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
|
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
|
![]()
This is a really nice mod and I would really like to use it but I can't use it with the Onealex mod for the fact that some of the new islands you made, namely the ones outside of Brest has ships running into them because you would need to edit all the traffic paths in the .RND campaign file and the .SCR campaign file and that's way too much work for someone such as myself to do. Maybe if you play with Onealex's mod you can look at the paths the ships takes in mission editor and change them or place the French islands outside of Brest in such a way that traffic goes between them. But simply placing new land masses is fine if your able to ensure ship traffic routes is not affected.
Something you should look into maybe as future work on this mod ![]() ![]()
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
![]() |
![]() |
![]() |
#6 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
|
![]()
Can't use the "Navigation Map (Physical map Final)" with the new Toyotagt86 v2.2. I really like that map too. But I'm sure an updated map will be along shortly. So no problem.
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
![]() |
![]() |
![]() |
#7 |
中国水兵
![]() Join Date: Jun 2019
Posts: 271
Downloads: 558
Uploads: 0
|
![]()
I will remove these islands. If they are needed, they can always be pulled from previous versions of the mod.Thank you for pointing out this nuance)
Last edited by astvitaliy1982; 07-25-22 at 10:30 PM. |
![]() |
![]() |
![]() |
#8 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
|
![]()
I very much appreciate and look forward to your updated version plus I'll also open up silent Hunter mission editor to see if any other ship traffic is affected in the RND and SCR campaign files by your map changes and get back to you later today.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
![]() |
![]() |
![]() |
#9 |
中国水兵
![]() Join Date: Jun 2019
Posts: 271
Downloads: 558
Uploads: 0
|
![]()
This is what you need! I'll be waiting)
|
![]() |
![]() |
![]() |
#10 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
|
![]()
https://i.gyazo.com/79e8b572a742a438...c63882baa8.png - the Islands outside of Brest as I mentioned
Rockall island may be alright but might have some close calls but I think we're fine because of its small size https://i.gyazo.com/e259bef8f9bfc2e7...c6f200d765.png So really all the Brest islands are the major issue, rest of the areas seem good. Now its less of an issue after June 1940 because the French traffic isn't present anymore after Germany defeated them but there's still a few that path right into them after that point (probably best just to remove all the French islands in the attached screenshot to avoid ships running aground.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 07-26-22 at 04:57 PM. |
![]() |
![]() |
![]() |
#11 |
中国水兵
![]() Join Date: Jun 2019
Posts: 271
Downloads: 558
Uploads: 0
|
![]()
Excellent) If you have any suggestions or ideas, write)
|
![]() |
![]() |
![]() |
#12 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
|
![]()
No that was the only thing I noticed so I'm looking forward to your new updated version without the small Brest islands.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
![]() |
![]() |
![]() |
#13 |
Bosun
![]() Join Date: Mar 2022
Location: Jamaika
Posts: 67
Downloads: 30
Uploads: 0
|
![]()
Im downloading (exp).
Looking amazing Very pro Congratulations comrade Last edited by Mornar Brane; 08-09-22 at 08:10 AM. |
![]() |
![]() |
![]() |
#14 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
|
![]() Quote:
![]()
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
|
![]() |
![]() |
![]() |
#15 |
GLOBAL MODDING TERRORIST
|
![]()
Well. I'll chime in on changing waypoints.
It can be a WAY bigger problem then just skirting around a few points. Say We have a Convoy that was scripted to be at Position X at a very specific Date/Time. That Convoy follows a give route from it's start point to Position X. Changing just the way points to skirt around a few given areas changes the time lines! So it's possible to totally screw up somethings. Then next thing you know? People whine that Whoever did the Campaign fills are at fault! Not taking into account someone ELSE screwed the Doggy! |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|