SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-14-22, 01:41 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44


Default Possible?

Thought of this in another discussion. Sometimes skippers thought they had hits when torpedoes were actually duds because of the splash of water/air flask etc. Premature detonations that occurred when very close to ships looked like hits as well. This is true in the sim, would think some are hits if not for crew not reporting torpedo impact. Although, they can do damage when real close but not report as a hit.

For duds all we have is a the dud sound, would be great if got a splash, perhaps not a big one but something like what skippers would often see. So would it be possible to have a splash effect present for dud torpedoes ?
Bubblehead1980 is offline   Reply With Quote
Old 03-14-22, 02:40 PM   #2
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

good idea! should be possible. if you check torpedoes_US.dat, there
is a dud effect assigned in the .sim which leads to the particles.dat,
i think you can add a splash to that effect there easily.
vickers03 is offline   Reply With Quote
Old 03-14-22, 05:41 PM   #3
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,100
Downloads: 451
Uploads: 2


Default

I thought there already was...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-14-22, 09:34 PM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by propbeanie View Post
I thought there already was...

Not my knowledge. When a dud hits, just the sound, no visible splash. Unless you guys have it in FOTRS?


I havent had a chance to really run the latest version yet.
Bubblehead1980 is offline   Reply With Quote
Old 03-15-22, 01:21 AM   #5
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,100
Downloads: 451
Uploads: 2


Default

Look in yours for this link

__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-15-22, 01:35 AM   #6
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

Thats the one. But there is no particle effect attached to it.
vickers03 is offline   Reply With Quote
Old 03-15-22, 06:16 AM   #7
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,100
Downloads: 451
Uploads: 2


Default

Ahhhh... lol - Needs a "splash" and torpedo pieces, eh?
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-16-22, 03:44 AM   #8
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by vickers03 View Post
Thats the one. But there is no particle effect attached to it.

One can be added though?
Bubblehead1980 is offline   Reply With Quote
Old 03-16-22, 05:08 AM   #9
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

Quote:
One can be added though?
should be no problem. just copy for example the torpedo splash particle generator into the dud effects node,
then edit the particle generator for a smaller size splash.
vickers03 is offline   Reply With Quote
Old 03-16-22, 05:41 AM   #10
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by vickers03 View Post
should be no problem. just copy for example the torpedo splash particle generator into the dud effects node,
then edit the particle generator for a smaller size splash.

Great , will give it a try today.
Bubblehead1980 is offline   Reply With Quote
Old 03-16-22, 12:43 PM   #11
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,100
Downloads: 451
Uploads: 2


Default

I was just doing some testing on my attempt at activating that, and first shot "The torpedo is a dud, sir." Nothing... lol - no splash, so I either did something wrong (highly likely), or I'm missing something still (also highly likely), or the game needs something else (possible). Anyway, shots 2-6 did NOT DUD!!! what the? A 90 degree shot in FotRSU with duds enabled should render you a 99% chance of a dud in early 1942... sigh.
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-16-22, 01:14 PM   #12
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by propbeanie View Post
I was just doing some testing on my attempt at activating that, and first shot "The torpedo is a dud, sir." Nothing... lol - no splash, so I either did something wrong (highly likely), or I'm missing something still (also highly likely), or the game needs something else (possible). Anyway, shots 2-6 did NOT DUD!!! what the? A 90 degree shot in FotRSU with duds enabled should render you a 99% chance of a dud in early 1942... sigh.
Ahhh, well you tested it out first, thanks for the feedback.


When home later this evening I will send you the TMO torpedo files I have for V2.0 of TMO update great dud rate so can look them over and if want, try them out in FOTRS, see how it work. I found the key is just have to set the angle tolerances a bit different, but in the sim it will turn out like reality for most part. Overall, changes have solved issue with not getting duds as well as other features of torpedo such as depth control and magnetic exploder proving too reliable in early years. Based on what have read, have it about as close to being right as can get lol.
Bubblehead1980 is offline   Reply With Quote
Old 03-16-22, 03:18 PM   #13
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

got it to work
could be a little smaller.

vickers03 is offline   Reply With Quote
Old 03-16-22, 03:31 PM   #14
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by vickers03 View Post
got it to work
could be a little smaller.


Nice! Since it deals with particles.dat. Will it be compatible with the EAX sound mod you sen ? with merchant smoke, dc and gun splashes, the "clang" and the splashes and all?
Bubblehead1980 is offline   Reply With Quote
Old 03-16-22, 03:42 PM   #15
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

Quote:
Nice! Since it deals with particles.dat. Will it be compatible with the EAX sound mod you sen ? with merchant smoke, dc and gun splashes, the "clang" and the splashes and all?
i'll make a merged TMO and a FOTRSU version.
vickers03 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.