![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() |
![]()
Basically since TMO does not properly refit the boats, have been doing it by hand. Editing the Active UserPlayerUnits file.
January 1943 with Gato USS Drum. I changed the conning tower. Of course the refit adds gun slots forward and on the aft deck as well as 40 MM aft or supposed to. I finally got the slots for crew to shot, but the guns themselves do not show on the screen when in port, so can't add the gun layout want. Just wondering if someone would look at the file and possibly point out where I am going wrong? I am stumped. Putting together refit instructions to include in my update for TMO so want to get this solved. Previously when upgraded Gato did not have this issue, just had the issue with Tambor class When I start a patrol.The guns are present, they ca be manned by myself and crew. They simply do not show up when in port or on the the equipment screen. Last edited by Bubblehead1980; 06-29-21 at 04:40 PM. |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]()
Send it, I'll look but I've got an idea already.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]() |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|