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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2021
Location: Colombia
Posts: 62
Downloads: 122
Uploads: 1
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hi! i WILL teach you how to do playlable platforms !, its not too hard
1. Open the game database by clicking in "DWEdit" open object.eod located in "C: / Dangerous Waters / Database". or just ur game 2. search the boat that you want to make playable and click on "New Object" 3. you can put the name that you want to it, example: Ticonderoga CG * User * 4. do a ship class by clicking in the white flag icon, and then do the entity by ship class icon 5. put it real life characteristics, do not put doctrine, in mission properties put everything in 0, remove the user flag 1,2,3,4,5,6,7,8 or whatever comes out there and the byte value is it needs to be 0 for this 6. Minimize the database and open a folder and then go to "C: / Dangerous Waters / Interfaces" and copy the panels of whatever you want to have, if you want it to have panels of "688i" copy the LA SSN folder or of what you want the panel to have 7.Open the notepad called controllers.ini located in the main folder of the game, and if you want it to have panels from any other platform, look for it in that notepad and copy what it says for example "interface" 688I "and here next is the ship class of the platform. you paste it and it has to have space above and below, You put the ship class of the playable platform, you put the name you gave the Interface and you will have your playable platform 8. For the sensors you have to copy one of the sensors from another playable platform and put the real characteristics of the sensor then ..., and so you are putting them, when you finish the sensors and the game does not crash you will have made your platform playable (I don't know how to put weapons on him) I DON'T KNOW MUCH ENGLISH SO I DID IT WITH A TRANSLATOR:silbido::silbido: |
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