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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
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Is there a way to shut down sd and sj radar?? One at a time without shutting down both..
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#2 |
CTD - it's not just a job
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In Stock, no. SD is always on, unless you are underwater below RD (PD with mods), and if you have SJ, it turns on automatically when you surface - but there is a reason for that... waves...
In FotRSU, instead of an up / down for the SD, we use On / Off, so that you can approach any place, but especially home, and not be interrupted with "Radar contact..." That also helps if you are trying to "stealth" your way somewhere after dark. The SJ still turns on automatically when surfacing or at RD, but the reason being you do want it to come back on if a wave washes over it. But you can turn it of separately from the SD. No matter the mod set, or Stock, always consult your SH4_Q-Ref_Card_Back.jpg and SH4_Q-Ref_Card_Front.jpg images in the game's root folder for the key combinations for both (and other stuff, of course). ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3 | |
Silent Hunter
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i have encountered numerous times, when the weather is between clear and rainy (light fog?), where a first contact with the enemy is well within the detection range of Radar...like range of 4000 yds. Much too close for an initial contact. Radar should have picked up that contact much further out than 4000 yds. is this lack of detection by Radar a game option or another example of Ubi design ineptitude? ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 | |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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The SJ radar used a very rudimentary magnatron for the output. The Brits invented the magnatron in the mid-thirties. The SJ set operated in the 2cm (4 Ghz) which is much better than the German sets which operated from 200-600 Mhz. Microwave is highly focused with very low dispersion. It was very high tech for it's day. I think the radar model, which was tweeked by CapnScurvy is pretty close to real life. I worked on fire control and navigation radar for the A-6 and F-4 in the Marines.
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#5 | |
Silent Hunter
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i thought that radar could perform regardless of the weather, even in WWII.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 | |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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The questions that come to mind: Are you depending on your radar operator or interpreting the sweep yourself? Are you using the PPI or A scope? Once you know what to look for, the A scope can give you much more accurate data. You can manually sweep the antenna using the home/end keys to zero in on a 'tent' in the weeds. I always wished SH included a J scope display. Much easier to interpret and very accurate. I guess radar is not radar unless you have the circular sweep. ![]() Here's and apples to apples with the German sets: SJ SJ-1 Characteristics: Range: Varies with target: SJ ~8 miles SJ-1 ~12 miles Peak Output Power: SJ 20Kw SJ-1 50Kw The average expected error in range measurement: +/- 15 yards plus 0.1% range to +/- 40 yds The average expected error in bearing measurement: is from +/- 2 to +/- 4 mils (+/- 1/10 degree to +/- 1/5 degree) FuMO 30 Submarine Surface Search Characteristics: Frequency: 368Mhz Range: 6-8KM Average Bearing Error: 100m Accuracy: +-5 degrees.
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#7 | |
Silent Hunter
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when i am transiting, the TC is usually 512 or 1024. Never higher. but your point is that had I been monitoring the scope myself i would have seen blips at >4000 yards? if i can see that on the radar monitor why cant the AI operator see it and sing out with the Contact (rhetorical question)?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#8 |
CTD - it's not just a job
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The "time" factor is why. Something has to hit the "threshold" for the game to respond for you. Depending upon the mod set, that might be altered from stock. Don't forget also that the game has that confounded "range" dial if you look at the PPI, which can throw you off if looking at the wrong scale... The nice, though non-historical aspect of the game's radar is that you do not get land reflections to interfere with reception and interpretation... Have you read CapnScurvy's "Using Radar_Sonar.pdf"?
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"...and bollocks to the naysayers" - Jimbuna |
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#9 | ||||
Silent Hunter
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[Radar] Detection time=5 Sensitivity=0.01 Waves factor=1.0 Enemy surface factor=5.0 Thermal Layer Signal Attenuation=5.0 is there a user document that explains these variables? Quote:
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#10 | |
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#11 | |
Silent Hunter
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however, in my current mission i was operating at TC 1 when a surface ship was detected at 7+ nm in a heavy rain/fog. there was no visual (lookout) detection. so, based on just these two experiences documented here i would conclude that the detection at 4000 yds was probably due to a higher TC. if i had been operating at lower TC, my radar operator would have detected the bogie much further out than 4000 yds. not sure how i will handle this in the future. ![]() ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#12 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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KM--
This section of the wikipedia article does a great job of all the limiting factors with radar. These are factors with modern radar. You can imagine what a rudimentary set like the SJ was trying to deal with. https://en.wikipedia.org/wiki/Radar#Limiting_factors Hope it helps.... MacG ![]()
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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