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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi all,
Have you ever wondered why your crew get fatigue Working at low TC but not at high TC? Just discovered why... In your time compression settings, you have a line called « When in 3D view » (in Cmdr, or 3D rendering in Doc/SH3/Main) If you put X32, your crew will have fatigue working up to X32, but not above! If your max TC is X1024, and you put X1024 in your « When in 3D view », even full TC your crew fatigue will work! In other words, the setting you put in your « When in 3D view » is the value at what your time compression stops the fatigue working ![]() So if you want to cross the Atlantic with no crew fatigue, but keeping a fatigue working when close to Action, setting X32/X64 in the « When in 3D view » is the solution. If you want to manage your crew fatigue even when full TC, you have to put the same value you have in Max Time Compression in « When in 3D view » ![]() Hope that helps! ![]() PS: I’m even wondering if this setting can impact the sunrise and sunset shifting we have when long high TC...not certain, but it could anyway. In all cases, it was recommanded To set those values identical for some good reason.
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Last edited by Fifi; 10-17-20 at 06:24 AM. |
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#2 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Nice find.
![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#3 | |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
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Come on lazy! Go Go! to work! they will have time to rest when they are dead! Hahaha! |
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#4 |
Navy Seal
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Probably the best setting would be to put the value just below your maximum TC in 3D render (or When in 3D View in Cmdr), so sailing max TC you don’t have to care about crew management (for long distances) but all TC below you have crew fatigue working
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#5 |
Weps
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Good catch. Have always hated the SH3 Fatigue model, mainly because the crew organization provided by the game bears so little resemblance to the actual personnel organization of operational U-Boats. There may be an opportunity here to use the existing fatigue model in a more reasonable manner. Thanks for sharing.
-C |
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#6 |
Navy Seal
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In Commander/Cfg/crew fatigue model you can adjust values to your liking.
Ie stock SH3, modify all lines COEF| Increase value increase fatigue (or endurance) rate... until you find the graal ![]() There are 12 different compartments (including Flak/Deck gun station) You can have different fatigue rate per compartments. Hardest thing is to figure the lines corresponding to compartments! So in the Diesels room, it could be more tiring than in Command room etc And...there is also the bad weather factor, wich can increase the fatigue too (important for deck station) Onealex fatigue model is quite nice in that matter. That’s even the first time i enjoy playing with crew fatigue on....
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Last edited by Fifi; 10-18-20 at 01:55 PM. |
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#7 |
Ocean Warrior
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I'm surprised so many weren't aware of this.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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I use the GWX/8h fatigue setting in Sh3_Cmdr. Works pretty good for me.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#9 | |
Navy Seal
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#10 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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I have no more crew fatigue as of time compression x64.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#11 |
Navy Seal
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#12 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
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Great finding, Fifi!!!
![]() However, I also share John Pancoast's surprise... I'ts a big finding that nobody did before.. Thanks for sharing it. It's a very valuable piece of info... ![]() CapZap
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#13 | |
Ocean Warrior
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Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it. No big deal. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#14 | |
Navy Seal
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Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable) ![]()
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#15 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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