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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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as the title says, if you want bit different, heavier feel to ingame UI grab it here:
http://www.subsim.com/radioroom/down...o=file&id=5256 this modification changes the appearance of ingame panels, icons, supplies new periscope graphics (both monocular and binocular) new plotting-table styled TACMAP and some other minor things like colours of ingame text on some panels, position of icons, bearing indicator, zoom scale readouts etc tested in 1.04b some screens: have fun! |
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#2 |
Born to Run Silent
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This is great! The stock UI is very good, but it is fun to have choices and change things up.
Long live Cold Waters!
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SUBSIM - 26 Years on the Web |
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#3 |
Good Hunting!
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This is very nice!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#4 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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Very nice work
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#5 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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one of things I would very much like would be different panels for different subs, but that at the moment isn't possible AFAIK
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#6 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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I would like to see the environment tab that shows depth to floor and thermal layers so all you have to do is left click on a depth and your sub dives to that depth..
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#7 | |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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default/vessels/vessel.txt file: PlayerHUD=hud/default You can make multiple HUDs and they should swap out depending on the sub being played at run time.
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Visit Killerfish Games for more info and ongoing discussion. |
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#8 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
Uploads: 0
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Fantastic!
![]() But my resolution is 1366 x 768 and missing data on my screen. ![]()
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#9 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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which tabs or panels are missing? Could you post screenshot?
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#10 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Its a scaling issue. I'm running it at 1600x1200, I've fixed some bits myself, but the problem with different screen resolutions will require a different default.txt for each I think.
For example: UpperRightPeriscopeZoomReadoutPos=-790,-1018 Works well for me at my res, but the one in the mod makes the "mag scale" way off to the left. |
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#11 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
Uploads: 0
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I'm at work right now. But the panels look perfect. What is missing is some data such as the scale of bearings in the top of periscope view and the level zoom of the tactical map. I will post a screenshot when I back home.
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#12 | |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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#13 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
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http://i65.tinypic.com/23rv9fl.jpg
http://i65.tinypic.com/2yl45qs.jpg Can you tell me what numbers to change in default.txt?
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#14 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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open your override/hud/default.txt
and near the bottom of the file adjust line below "//ICONS PLACEMENT": //ICONS PLACEMENT UpperRightStatusIcons=-520,-1044 to UpperRightStatusIcons=0,-3 now the icons should be in original unmodded position as for the zoom on the tacmap, try reverting those to default values: from: UpperRightTacMapZoomReadoutPos=-1544,-868 change to UpperRightTacMapZoomReadoutPos=0,-45 if you'd like to have the tacmap zoom in the new position try adjusting this line again, the mod was developed with 1920x1080 in mind so sadly some things might be off on other resolutions. hope this helps |
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#15 |
Swabbie
![]() Join Date: Aug 2007
Posts: 10
Downloads: 236
Uploads: 0
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Really good, congratulations ! Just a small remark regarding the small 2D card where one sees the data, I would remove the horizontal bars.
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