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Ace of the Deep
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Hi chaps,
![]() First Super Turms v5.1: Download link - Gamefront: http://www.gamefront.com/files/20263...WX+Version.rar Download link - Mediafire: http://www.mediafire.com/?96f1b2fpabjkgg7 Readme additions: Super Turms v5.1 activation notes: If you are using a previous version of this mod eg. Super Turms v4 or v5 etc. then please de-activate using JSGME and activate the new version. If you are using either the Type 7c-2 or 7-c4 lightmapped add ons as supplied in my previous versions then please first de-activate it and activate either Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add-on OR Aces' Super Turms 5.1 FM's Turm 7c4 Lightmaps add-on (optional mods supplied with Super Turms v5.1) AFTER Super Turms v5.1. If you are using my "Aces' Multimod compatability fix release v1.3 public beta" mod then please activate Super Turms v5.1 AFTER it using JSGME. Install Order of mods including optional mods: Aces' Super Turms v5.1 GWX Version Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on ----- OR----- Aces' Super Turms 5.1 FM's Turm 7c4 Lightmaps add on Note: If you want the crew on deck to be without beards do not activate "Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_A dd_On" ----- Version 5.1 (this version) changelog: Edited all crew on deck textures following advise by Urfisch. Added Crew On Deck (SHIFT+D/CTRL+D) Feature to all Type 2, Type 7, Type 7c41 and Type 9 u-boats. Produced different "Mannschaft" (Crew on Deck) models for different u-boat crew compliments. Added bridge objects, mg-34s etc. to type 7b-1 and type 7b-2 u-boats. Added UZO model rotates to match UZO bearing feature to all type 7b tums. Slightly repositioned the Watch Officer and one members of the watch crew on the 7-b turms to avoid overlap with the new mg-34s. Edited the MG-34 mounting bracket pole to be a slightly thinner diameter for use on the type 7-b turms which are thinner than the 7c-1 turms. This model bracket is also used in the moored type 7b boats in Super Pens v5.1 mod. Re-did Type 7c-2 and Type 7c-4 lightmapped add-ons to include Crew On Deck Feature. ------------------------------------------------------------------------- NEW BRIDGE OBJECTS ON TYPE 7B-1 AND 7B-2 UBOATS. ![]() ![]() ![]() EXAMPLES: NEW CREW ON DECK ON TYPE 2, 7, 7C41 AND 9 U-BOATS. ![]() ![]() ![]() As you can see from the above there's quite a lot that's new in the new version. ![]() Now for Super Pens v5.1 Download Link - Gamefront: http://www.gamefront.com/files/20263...WX+Version.rar Download Link - Mediafire: http://www.mediafire.com/?uekq77wo6ig25p3 Readme additions: Super Pens v5.1 activation notes: If you are using a previous version of this mod then please de-activate it using JSGME and activate the new version in its place. You will require HanSolo's Animated Sub Pen / WAC4.1 SubPen_animated_18.02.2010 and BigBoyWooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5) and my mod should be enabled AFTER these two mods thus: WAC4.1 SubPen_animated_18.02.2010 GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships_ V5 Aces' St. Nazaire Super Pens Pens v5 If you are using my Aces' Multimod compatability fix release v1.3 public beta mod then please activate Aces' St. Nazaire Super Pens v5.1 for GWX3 (this mod) AFTER it using JSGME and allow it to overwrite any files as required thus: WAC4.1 SubPen_animated_18.02.2010 GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships_ V5 Aces' Multimod compatability fix release v1.3 public beta Aces' St. Nazaire Super Pens Pens v5.1 -------- *************************** Version 5.1 (this version) additions and changes ******************************** Edited Crew on Deck textures on advise from Urfisch. Produced different "Mannschaft" (Crew on Deck) model for Type 9 series u-boats to represent the larger crew compliment. Edited the u-boat pen textures to better match photographic evidence of the St.Nazaire pens. NEW PEN TEXTURES ETC. ![]() ![]() ![]() ---------------------------------------------------------------- I've also nearly completed a seperate mod to add the crew on deck to Testpilots Type 7b, more news on this ASAP. Best Regards Aces PS. Please note: 1. It doesn't matter if you activate Super Turms before Super Pens o0r vice-versa. 2. Super Turms requires Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) mod as mentioned in the readme be activated BEFORE Super Turms. 3. Super Pens requires both HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010) AND thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5) be activated BEFORE Super Pens as mentioned in the readme. 4. If you use my Aces' Multimod compatability fix release v1.3 public beta mod then activate Super Turms mod AFTER it. 5. De-activate any previous versions of my Super Pens, Super Turms, turm 7c-2, turm 7c-4 lightmap add-ons and bearded crew on deck add-ons BEFORE activating the new versions. Please do not mix old and new versions as you will encounter problems. 6. Remember to de-activate either of the 7c-2 or 7-c4 lightmap add-ons if you are using other 7c Turms eg. turm 7-c1. 7. Toggle crew on deck keys for all boats = SHIFT+D/CTRL+D. 8. All the moored u-boat emblems, skins, kill flag and uniform textures (Super Pens) and uniform textures (Super Turms) used are supplied in the textures folders of the mods so that they can be edited by you if you require. My most up to date JSGME-activated mods list, mods highlited in bold are required for with Super Pens or Super Turms: Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Aces' Radio Room Postcards Rapt0r's Das Boot Skin Sobers 3D waves SOF_Scope TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] Subphones No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Q Ship mod GWX3.0 Derzeitige Tiefe konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette NA WAC4.1 16k Atmosphere -63MBinSound widescreen _GWX3.0 Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Materials file for Aces' multi-mod v1.3 Hitman_Beta_GUI_GWX3_1.0 Aces' Multimod compatability fix Hitman GUI add on DD_VisibleMines_V1.0 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Karle's_Crash_Dive_Mod b25_Louder_Diesels_Louder Fubar IXB Spliter camo Aces' St Naz testing files **** IGNORE THIS I USE IT FOR TESTING **** Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Super Turms v5.1 GWX Version PLUS if required: Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On AND THEN ACTIVATE EITHER (Not both) if required: Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on OR Aces' Super Turms 5.1 FM's Turm 7c4 Lightmaps add on
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 04-26-11 at 02:42 AM. |
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