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#1 |
Nub
![]() Join Date: Jun 2008
Posts: 4
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When I set up for a 90 degree to convoy course attack I notice that the closest ship in a convoy column crosses my lead angle scope line first. The column appears to be in an angled back (echelon) arrangement. Is this always true? Makes it difficult to shoot sequentially on a zero degree gyro angle at all ships in a column as they cross the lead angle on the scope. Shooting from closest to farthest won't work since closest will hit first causing the convoy to scatter before longer shots can hit. Guess the only thing to do is to angle my subs course well into the convoy so that the furthest ship crosses my lead angle line first. Unfortunately this will also result in small (45 degrees or so) AOB shots. Hope this makes sense. Any suggestions appreciated.
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#2 |
Gefallen Engel U-666
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dykesc!
![]() ![]() hit then using the convoy as cover against escorts, pick off other targets with 3 remaining eels, evermindful of the torpedo's arming distance (300 metres). Hit and cripple, wreaking havoc within the convoy, then dive deep to reload and surface later to finish off the stragglers and cripples... Works in AoD, SH II & V!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Nub
![]() Join Date: Jun 2008
Posts: 4
Downloads: 6
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Thanks for the welcome back. Yes I could try bow and stern shots as I sneak into the convoy as you suggested. I just wondered if anyone has a way to pull off a 90 degree zero gyro angle 4 shot attack as merchants sequentially cross the lead angle line.
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#4 |
Ocean Warrior
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I don't have WP but if you're familiar with SH3, are the ships lined up in WP the same as in a SH3 convoy ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Nub
![]() Join Date: Jun 2008
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Downloads: 6
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I don't believe so. The merchants appear to be in an angled (echelon) formation. See crude drawing below.
convoy.JPG Drawing this made me realize if I attack from the other side of the convoy I should get the situation I am after i.e. the furthest merchant crosses my attack line first. I'll see if that does the trick. Thanks. Last edited by dykesc; 12-13-19 at 07:10 PM. |
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#6 | |
Ocean Warrior
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![]() Quote:
Judging by the drawing, yep, you have the right idea.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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