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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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(excuse me for my english)
I think it is important to understand what is simulated and expected and what is not. 1) Does partially surfacing or completely surfacing make a difference? Does the AI notice? 2) Does the AI notice if You are navigating in "front" of a ship (whit aob of 0° compared ti him) or laterally (whit aob of 90°) 2) The AI detects if you are saiing more or less quickly ? 3) What is the range of the asdic ? 4) Make a difference if You hit a ship at 1 meter deep, 2 meter or other ? 5) Makes a difference if you hit a ship towards the stern, bow or center ? 6) Visibility in different weather conditions make a difference for Your visibilty for AI ? 7) Which is the damage model for Uboot and other ship ? Suggest: Implement the wake of the uboot, torpedoes and ships. It's very important Thank You !!! PS: this simulator is fantastic !!! ;-) |
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