![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
|
![]()
Since we don't have a proper thread, I'd figure I'd make one.
For those of you not familiar with the game, it's an indie game that lets you create your own Space Program and attempt to fly throughout the Kerbol Solar System. Here's the synopsis from the actual site: Quote:
If you're interested you should swing over to the website: http://kerbalspaceprogram.com/ You can download a Demo on the Downloads page. Also, there are plenty of Let's Plays and photos floating around. If you're interested, I suggest buying now, as the game will go up in price come actual release. *Note: the Demo is of the .13 version of the game, the current version is .17.1 and will be .18 shortly. Also, the game is only in Alpha News: For those of you who have the game, but haven't been following along on the recent news in regards to .18, here is a summary. -I'll try and update this with feature updates.
Mods: For those who actually have the game here are some recommended mods: Protractor Mod: Lets you stick a protractor to the side of your rocket, perfect for calculating when to do your interplanetary burns. However this mod will be obsolete once flight planning is released in .18 Flight Engineer Mod: Let's you place two computer chips on the side of your craft. The Kerbal Engineer gives you statistics on your ship while it's in the hangar. These include total fuel, delta V, and your Thrust to weight ratio. The Kerbal Flight Engineer gives you the same spastics as the regular Engineer, but also gives you the same statistics after your ship is launched. Letting you monitor them as you continue your flight. Mechjeb: Suck at piloting? Want to get to space without the hassle? This mod is for you. Basically it's an advanced autopilot with several functions. It can be used to get your rocket into orbit, or even land on other planets without user error. Although, it also has uses for the more advanced pilots. As it lets you set your attitude(prograde, retrograde, etc.) perfectly with the click of a button. You can also use it to see if your rocket isn't making it into space due to your lack of piloting, or because of a design flaw. Avro Engineer: While I do not use this one, it gives you feedback on your aircraft design, taking out some of the guest work. Ferram Aerospace Research: Alters the game physics to be more aircraft friendly. Another mod I do not use, but for those of you who prefer to fly aircraft in KSP. Fairing Factory: Use a Web application to create a fairing for your payload. The website spits out a part, you put it in your craft and have at it. Another one that I haven't used, and will eventually make it into the game. Payloader: One of the complaints with the current version of KSP is that you can't combine to craft together. Meaning if you build an awesome launcher around one payload, you have to try and recreate it if you create a new payload. This mod remedies that by letting you combine any payload and launcher together. Another one that I haven't used, and will eventually make it into the game.
__________________
Last edited by Spike88; 11-24-12 at 09:46 PM. |
|
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]()
I still need to get around to buying that. Every time I see pics in the screenshot thread I tell myself how cool it seems and plan to go get it, but never do.
|
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
|
![]() Quote:
My advice is to buy it while it's still $18, it may shoot up to $30. Posted in the Screenshot Section, but figure I'll post it here too: Juno MK II proves to be an excellent launch vehicle. I get my lander in a circular orbit, wait for Mun to come over the horizon and fire my thrusters for an intercept. When the Mun grabs me and pulls me into it's gravity well, I realize I'm on a collision course with its surface. My initial instinct is to fire retrograde to try and slow down so that I could land on the surface, but I realize I'm probably going too fast for this to happen. My only course of action? Burn Prograde towards the moon. You might be thinking, that's insanity! But burning prograde in my orbit and speeding up raised my Periapsis around the moon(my Apoapsis is -900KM xD) to 20KM off its surface. I get to my periapsis and try to fire retrograde to slow down. The only problem is that I run out of fuel... I'm also traveling fast enough that my RCS isn't capable of slowing me down. I probably should've aimed for 10KM, but given the moon has no atmosphere, there is no telling if it would've worked. Anyways, so I run out of fuel and zoom past the moon. I'm brought back into Kerbin's orbit. After a couple orbits around Kerbin, Mun grabs me again and slingshots me.... I'm now stuck in an orbit around Kerbol. ![]() ![]() It takes me 80 days to orbit the sun. The orbit comes within 30KM of Kerbin and 100KM of Eve. However, due to the varying speeds, I'd have to wait forever for us to align just right. After waiting two years, I write the capsule off. Jeb hits the self destruct button and ends their flight.
__________________
Last edited by Spike88; 11-24-12 at 10:57 PM. |
|
![]() |
![]() |
![]() |
#4 |
Lucky Jack
![]() |
![]()
Dayum, the .18 list looks as impressive as the .17! This is a game that just continues to deliver! Been looking forward to docking for some time, my Kerblas III design will work a lot better if it can recover the Munar lander.
![]() |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Gonna be great, really has picked up with the last patches. Rather bare-bones before.
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Dec 2003
Posts: 1,006
Downloads: 5
Uploads: 0
|
![]()
Really looking forward to 0.18!
![]() Have been planning things for space station construction. Like thinking of how to assemble stuff in space. Like launching this section up for example: With the upper docking port for the assembly craft. Then it just needs to be docked to the station. That could be the challenge of this design, might need RCS on the truss section. [D]: Docking port [\]: Truss [Sp]: Solar panel [Cm] Crew module Code:
[D] [Sp][\][Sp] [\] [Sp][\][Sp] [\] [Cm] [D] And a docking port on top. [RCS]: Reaction control system [M]: Module of some sort. [\]: Truss Code:
[RCS] [\] [\] [RCS][\][\][M][\][\][RCS] [\] [\] [RCS] |
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,516
Downloads: 110
Uploads: 0
|
![]()
The version that I played one can only orbit Kerbal! Have to buy a new version and see what's new!
|
![]() |
![]() |
![]() |
#8 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
If you bought it at any point you can just download it. Trick will probably be remembering your details for their store.
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#9 | |||
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
|
![]() Quote:
Quote:
Edit: A post by Harvester(lead Dev) on how docking multiple ports works: Quote:
__________________
Last edited by Spike88; 11-25-12 at 02:03 PM. |
|||
![]() |
![]() |
![]() |
#10 |
Watch
![]() Join Date: Apr 2012
Location: Finland
Posts: 15
Downloads: 25
Uploads: 0
|
![]()
Great game! Downloaded the demo yesterday and now ended up buying the whole thing. One thing that I learned playing the demo is the more engines it has, the better it works no matter how ridiculous it looks. Have to see if that will work with the paid version.
|
![]() |
![]() |
![]() |
#11 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
|
![]()
http://forum.kerbalspaceprogram.com/...P-Version-0-18
Some .18 videos.
__________________
|
![]() |
![]() |
![]() |
#12 |
Watch
![]() Join Date: Apr 2012
Posts: 25
Downloads: 19
Uploads: 0
|
![]()
Downloaded the demo last night,still having fun with it. Definitely plan to buy this one. Thanks for posting
![]() |
![]() |
![]() |
![]() |
#13 |
Ocean Warrior
![]() |
![]()
If you plan to buy it, you should grab it in the next few days, as they will soon raise the price: http://forum.kerbalspaceprogram.com/...rease-in-price
I bought it in September, after playing with the demo for a while. Worth every cent - even when it becomes more expensive. The available mods are great and the developer team are the Anti-UBI in terms of information policy. I'm praying to the gods of Kerbal that .18 will come out this weekend, never anticipated a patch for a game so much as this one. ![]() (http://www.kerbalcomics.com) |
![]() |
![]() |
![]() |
#14 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
|
![]()
I was just about to post about the price increase and noticed Penguin beat me too it.
As for KSP releasing over the weekend/this week the chances are slim to none. They've pretty much stated that the game wont be releasing before KerbalKon on Friday, and after .16 they've stated that they wont be releasing any more updates on Friday's or weekends. As for the reason for no releases on weekends, If I recall correctly the servers died during release and everyone was enjoying their weekend, so it was pandemonium.
__________________
|
![]() |
![]() |
![]() |
#15 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
|
![]()
There are mods that add "multiplayer" to the game, by saving the crafts you launch into the same persistence file.
Once .18 launches, is anyone interested in doing this? Alternatively, if opposed to the mod option we can pass around the persistence file ala Simcity 4 or Dynasty type games.
__________________
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|