![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 352
Uploads: 0
|
![]()
Since my very first play-through there is one thing that has bothered me, maybe not the most but its just always there .
when at dock ,and in every dock , There is a fellow with a hammer and he is beating unceasingly on a welding machine .This is no service manual made where this is proper operational procedure and i can only assume he is some sort of infiltrator who is there to destroy equipment . The welder is there , But he is down the dock hovering over an oil barrel . Anyway , its not a game-breaking thing and i admit im nitpicking the game , but after some years of this needling me i needed to get it off my chest . |
![]() |
![]() |
![]() |
#2 |
GLOBAL MODDING TERRORIST
|
![]()
Try going to bunker_animation_info.txt in the Characters\Animations folder
and remove the BK_G_work_06 39.2799 39.2799 line |
![]() |
![]() |
![]() |
#3 | |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 352
Uploads: 0
|
![]() Quote:
Tried it and it didnt work at least the first time i loaded in , No worries tho , i have played with text files before and they didnt take the first load in but later on they did , IDK why . I think im in the right folder . Anyways , Jeff your time is far too important for such a minor issue as this . Your supposed to be designing a japanese sub with bomber airplanes for the new japanese campaign . JK , but for real thank you i wouldnt bother you with such a thing , thank you for the heads up on which folder to look in .I iwll dig around some more and see what happens . |
|
![]() |
![]() |
![]() |
#4 |
GLOBAL MODDING TERRORIST
|
![]()
waypoint_info.txt
Terrain\Locations folder. Line 37: BK_G_work_06 offset 0 0 0 actions BK_G_WORK_06_IDLE01 end_actions try deleting that also. It's no trouble for me to look and think about stuff like this. ![]() I had planned to change some things like that after I did the Open Bunker but lost the files. Again. Last edited by Jeff-Groves; 11-29-18 at 08:44 PM. |
![]() |
![]() |
![]() |
#5 | |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 352
Uploads: 0
|
![]() Quote:
This is just one of those things that has always made me wonder what were they thinking ? When they already had the welder . If someone were to place him and the welding machine someplace where you could see it but couldn't get close to inspect really closely , and place a light source that would glow and stop , glow and stop , illuminating the surrounding area . Instant welder at work. In any case Thank you very much for taking the time , the real thing is you have educated me a little bit and for that i am grateful . |
|
![]() |
![]() |
![]() |
#6 |
GLOBAL MODDING TERRORIST
|
![]()
Here's the thing to think about.....
How many other animations can you change now? Understanding those files you could add or delete animations to suit your wants. For lower end systems with in Bunker problems? Remove animations. Higher end systems? Those marching Guards would be cool in other areas. It's your Game. Do what you want. Now if I could get the Open Bunker file I did I'd fix a lot more. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|