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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2016
Posts: 19
Downloads: 143
Uploads: 0
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When I asked the sonar man for range for the first ship I targeted I go the range but for the second ship When I asked for range the game crashes
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#2 |
Gefallen Engel U-666
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BK!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
GWX - KC Crash Test Dummy
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Hi BK when you installed SH3 did you install it outside C:/programe files x86
like in my documents I made two Folders in my documents WOLF PACK for my GWX install then WOLF HQ for my Commander Mod install When you install the Commander Mod it will ask you where your SH3 is installed also, you will need the Commander Mod Config file so GWX will talk to the Commander Mod would be a good idea to download the 4gig patch also if you have more than 4gig of ram http://www.thegreywolves.com/downloads/ Commander Mod download Link http://www.subsim.com/radioroom/down...o=file&id=4789 4Gig Patch http://www.subsim.com/radioroom/down...o=file&id=2888 hope this helps you get your game sorted Last edited by blackswan40; 03-27-18 at 07:24 AM. |
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#4 |
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![]() Join Date: Feb 2016
Posts: 19
Downloads: 143
Uploads: 0
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Is it MFM V3.3? Yes I did install outside of x86. Why commander though So I have to use it.
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#5 |
GWX - KC Crash Test Dummy
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Re Commander Mod it would enhance your GWX Game you can manage your Crew add any number of days between days spent in port also allows you to
set wave height to seasonal and manage your crew gives your officers new job qualifications and medals after patrols eg watch officer medic helmsman etc the merchant fleet mod uses a lot of system resources SH3 only uses 3.5 gig of your system ram so if you have 8 Gig its only using 3.5gig of it unless you install the 4gig patch Last edited by blackswan40; 03-27-18 at 07:52 AM. |
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#6 |
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![]() Join Date: Feb 2016
Posts: 19
Downloads: 143
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I did apply the 4gb patch before I install GWX do I have to do it again?
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#7 |
GWX - KC Crash Test Dummy
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i would just to make sure its working with gwx
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#8 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Yeah,install GWX3.0 over clean SH3 v1.4 ,than 4 gb patch or http://www.subsim.com/radioroom/showthread.php?t=174225
,there is including 4gb patch |
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#9 |
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![]() Join Date: Feb 2016
Posts: 19
Downloads: 143
Uploads: 0
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The game worked with GWX but when I use sonar it doesn't work
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#10 |
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![]() Join Date: Feb 2016
Posts: 19
Downloads: 143
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So Reinstall SH3 THEN put GWX then 4gb patch.
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#11 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
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![]() Quote:
Please post your mod list And which your SO.. Windows 7? Or 10?where you installed SH3?in " Program"folder? Or "Game" folder? Please BK better if you can export your mod list follow this thread ( by THEBERBEST ) http://www.subsim.com/radioroom/show...75&postcount=9
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 03-27-18 at 09:42 AM. |
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#12 |
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![]() Join Date: Feb 2016
Posts: 19
Downloads: 143
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Windows 10 64 Bit
GWX LOADING screen GWX icons GWX maps U BOAT compilation part 1 M.E.P V6 M.E.P V6 Visual sensors with fumo mod OPTIONAL FSF OPTIONAL SHIP vanishing hull MFMV3.3 Merged campaign |
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#13 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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What do you mean by Uboat compilation part 1 ?
German uboat compilation ? |
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#14 |
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![]() Join Date: Feb 2016
Posts: 19
Downloads: 143
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U boat models look better and realistic but what is the problem.
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#15 | |
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![]() Join Date: Feb 2016
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Downloads: 143
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![]() Quote:
GWX - Merged Campaign=2 GWX - English Nav Map and Grid Refs=3 GWX - Captain America's Officer Icons=4 GWX - Enhanced Damage Effects=5 MFM-Improved=6 FixAllSubGWX=7 M.E.P v6=8 Optional - FSF for MEP v6=9 Optional - ShipVanishingHull for MEP v6=10 TKSS18 German U-Boats Compilation=11 Also Windows10 64 bit |
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