![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
I wanted to see if i could find the sub skins to see if i could mod it. But i cant seem to be able to find out where they are located.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
|
![]()
Pink maybe? Oh, that was WWII.
![]() |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
They are in the unity assets bundles.
Unity asset bundle extractor works, or at least the version I have does. It's a little tricky to use, but you can export - then change - and re-import textures into the resources asset bundle. Here's the skin for Tango class. http://imgur.com/a/RyeZg What I haven't been able to do yet is get textures to work in the override folder, so you are limited to a modded bundle which is pretty inconvenient for distributing any skins, and when patches arrive etc... till someone figures it out. I might try something else, I may have got the directories wrong or messed up the file format/name etc when I tried the override folder. |
![]() |
![]() |
![]() |
#4 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
|
![]()
jace, have what type of material textures doe the game use, is it just rgb normal maps and greyscale speculars or is it one of those combined maps?
|
![]() |
![]() |
![]() |
#5 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
Separate diffuse, specular and normal.
Each of those also has an alpha channel too. Format seems to be .dds DXT5 in the bundle, but I can only extract it as a .tga or .png cause of the extractor plugin. |
![]() |
![]() |
![]() |
#6 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
|
![]()
format is tga and png, usually tga being diffuse and normal or specular being in png, all with alpha ofc as for example specular has glossiness in png's alpha
|
![]() |
![]() |
![]() |
#7 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
|
![]()
thanks. i might like to increase specular contrast to give subs a wetter look
|
![]() |
![]() |
![]() |
#8 |
Seaman
![]() Join Date: Dec 2014
Posts: 32
Downloads: 6
Uploads: 0
|
![]()
As a person new to modding, how do I know where each part of the texture file goes?
Let's say I would want to draw a name or smiley or whatever on the side of the sub. How do I know where on the PNG I should draw that? Thanks! |
![]() |
![]() |
![]() |
#9 | ||
Engineer
![]() |
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#10 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
|
![]()
A little inspiration for you modders:
https://bluejacket.com/usn/images/sp..._greenling.jpg |
![]() |
![]() |
![]() |
#11 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
|
![]()
Random question, is it just me, or are some of the russian subs a bit too light?
|
![]() |
![]() |
![]() |
#12 | |
Watch
![]() Join Date: Jul 2009
Posts: 23
Downloads: 483
Uploads: 2
|
![]() Quote:
![]() Last edited by Ruslan; 08-09-17 at 12:27 AM. |
|
![]() |
![]() |
![]() |
#13 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
|
![]()
It's an artistic choice in order to have the subs look more visually interesting than black featureless blobs.
|
![]() |
![]() |
![]() |
#14 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]() Quote:
Side note, all the subs in game have panel lines between hull segments, I get that this was probably done to add visual interest like with the coloring on Soviet boats but at least on the Los Angeles we should see the anechoic tiling rather than the panel lines instead of both like we currently have. |
|
![]() |
![]() |
![]() |
#15 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|