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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 66
Uploads: 0
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For some reason while I was playing with my Orion and Udaloy I would have intermittent connections to VLAD and Russian equivalent buoy to VLAD.
Despite me being in the vicinity of the buoy the data from the display would come and go away constantly. However it doesn't not happen always and sometimes it just happens after some time playing the mission and couple of buoy in the water. Is this know issue or some normal behavior? |
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#2 |
Engineer
![]() Join Date: Jan 2002
Posts: 215
Downloads: 69
Uploads: 0
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You have to be at a high enough altitude to get a signal.
The game's LOS effects are a little extreme, IMO, but basically if you're flying too low you will lose the radio connection to the buoy. Try flying at 50-200 feet for torpedo or weapon drops, and over 1500 feet for search work. If you need MAD / SAD 500-1000 feet is enough to still pick up a contact as well as give good radio range on your sonobuoys. |
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#3 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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West type sonobuoy station can't recive data from East type sonobuoys and vice versa.
Orion uses: -DICASS -DIFAR -VLAD ..but Udaloy recives only: -RGB 55A -RGB 25 -RGB 75 Also BT sonobuoy is not compatibile for west and east type of platforms |
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#4 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 66
Uploads: 0
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It happens even when I am over it with plane.
Also when I play with Udaloy I have just dropped the buey and I am still in the vicinity of it and I am having issues with connection. It doesn't say out of range as it says when you are too far away but the standard one Connection established waiting for data..then the data appears for a second then it shows again the message waiting for data and it cycles like that |
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#5 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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In Manual folder you have !DWX_RA_1_42_OPFOR_INFO. There are described "features" for current and older version RA.
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#6 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 66
Uploads: 0
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It is set to NO
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#7 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Are you sure? I have this:
Quote:
.WeapMalfunction Yes Can you check it again? WeapMalfunction setting is under [Cheats] in dangerouswaters.ini |
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#8 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 66
Uploads: 0
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[Cheats]
.QuickLaunch No .QuickAircraftLaunch No .QuickRepair No .SubComms No .ReplenishStations No .SurfAutoEngageAir Yes .AirAutoEngageAir Yes .WeapMalfunction No .EngageDoctrine No .AllowAAMTargeting No .SalvoWarheadMethod Yes .SpeedOrdersPersist No .ShowTheDead Yes .SalvoLimit 8 .FiringAltExcess 250 .MinAirAttackRng 1250 .MinHeloAttackRng 1000 .SalvoMissilesPerPointIncrement 2 .SalvoPointIncrement 250 .MapScrollSpeed 0 .MapZoomLevel 1 .ShowTruth No .ShowAllied No .EnableTips Yes .SaveReplay No .MaxTimeScale 16 .EventUpdateLimit 100 .ShowLink Yes .EnableWind Yes .EnableCurrent Yes .EnableWaveriding Yes .AllowEngageMenus Yes .PercentTorpsExplodeOnCM 50 .PercentDeadPlatformsIgnored 10 |
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#9 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Its look fine, but your problem from post 1 is not the same like from post 4.
Also problem from post 4 didn't exist in earlier version RA because it is new feature called "Weapon malfunction". |
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#10 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 66
Uploads: 0
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I did not explain my self well in 1 post. Well i reisntalled DW and we will see now...I have to test it
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#11 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 66
Uploads: 0
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it seems that is workign for now after reinstal
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#12 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 66
Uploads: 0
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Spoken to soon...
It started again. It does not happen always and it does not happen with every buoy. However, it seems that it is always the VLAD and the Russian equivalent buoy to have issues. It happens mostly in longer session (quick missions but more time required to catch the sub) sometimes you can drop load of buoys and no issues and other times on 3 VLAD you will have issues with it, it takes time and data to recreate the issue. Also I have noticed that if you know where the contact dot would be on display if there was not the message that is showing and click "Mark" button it will actually mark it. |
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