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#1 |
Electrician's Mate
![]() Join Date: Feb 2001
Posts: 132
Downloads: 982
Uploads: 0
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Playing SH3 with no Major Mod and would like to be able to have a snorkel wake is there a separate mod out there to add a snorkel wake to the VIIC at least would be nice?
Thank You! Londog |
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#2 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Look here,post 21 http://www.subsim.com/radioroom/show...=158243&page=2
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#3 |
Electrician's Mate
![]() Join Date: Feb 2001
Posts: 132
Downloads: 982
Uploads: 0
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Thank You for reply but my question was about WAKE not SMOKE. Does Vanilla SH3 (I have no major mods installed) suppose to have a normal wake behind the snorkel like the periscope has? For some reason i show no wake behind the snorkel, but I do have a wake behind the periscope, is this normal for stock SH3 game? At this point I would love to have a wake behind my snorkel like my periscope, any ideas how i can get a snorkel wake. I am not talking about smoke. Thank You!
Lonny |
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#4 |
Seaman
![]() Join Date: Feb 2011
Posts: 42
Downloads: 38
Uploads: 0
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Look here, http://www.subsim.com/radioroom/showthread.php?t=104372
Maybe it works with the snorkel. You can download the mod on ftp://hartmuthaas.no-ip.org/Public/S...ODS/NVDRIFTER/ |
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#5 |
Electrician's Mate
![]() Join Date: Feb 2001
Posts: 132
Downloads: 982
Uploads: 0
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Thank You for Link. PLEASE PLEASE the 1 question i have does Silent Hunter 3 vanilla no mods, Does everyone see a snorkel wake behind snorkel when raised? Or did i screw up something in my game files because i dont think i have ever seen a tiny wake or anything behind my snorkel, the periscope does leave a wake.
At this point i just want to know if this was a bug in SH3 and that there was no snorkel wake or do people see a snorkel wake in there no modded silent hunter 3. Thank You. |
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#6 |
Seaman
![]() Join Date: Feb 2011
Posts: 42
Downloads: 38
Uploads: 0
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I don't know, if it's a bug. I never played Stock SH3.
You can test to activate the mod with JSGME. There is no risk. If it works, fine. If not, you deactivate the mod simply again in JSGME. |
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