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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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High time compression crashes and you
Has anyone had a problem when transitting from Port to patrol zone, where you are using 512x or higher time compression to travel the empty ocean, and in an instant you are critically smashed up, either by running into an enemy ship or being shelled 50 times in .02 seconds by enemy ships and without a "Ship spotted!" or warning?
And if you do, how frequently? And do you have Map Contacts OFF/ON and Realistic Sensors OFF/ON ? I am beginning to wonder if it's just me having this problem, and because I play with map contacts off and realistic sensors on, the game cannot drop to 1x before I am sunk.
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#2 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Yes I had that problem as well. I changed the time drop to 1 instead of 8 and put map contacts on.
At work so dont rememebr which file i edited to get the drop to realtime |
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#3 |
Loader
![]() Join Date: Mar 2010
Posts: 83
Downloads: 68
Uploads: 0
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Realistic sensors on, map contacts on and getting killed mostly by the TC alone, I dare not to use higher TC than 128 when exiting port. Getting killed at sea frequently too.
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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As emtguf has said, it defaults to a drop of TC 8 when you spot an enemy. This, combined with the lack of an audio clue (no 'ship spotted' shout, you just gotta keep an eye on the TC dropping to 8) can get you killed real quick.
I edited one of the cfgs to make it drop to 1, gives me a bit more time to react. Can't remember which cfg, I'll go and have a look. Give me a few minutes. EDIT: Changed the TC setting in the main.cfg. Enemy detected, changed from 8 to 1. Last edited by sergei; 03-11-10 at 05:46 PM. |
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#5 |
Sonar Guy
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crashes on 1042 with travel mode and realistic senors off. any fix yet? just another thing making me crazy
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#6 |
Sonar Guy
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sorry i srewd up travel mode -on sensors off
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#7 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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I was getting 58%hull damage and It was running into a friendly at port. I had the friendly warnings turned off at the time.
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Hit a a few things heading out of port before. Map Contacts ON and Realistic Sensors ON. I try to stay around 512 or less in populated areas.
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#9 |
Lucky Jack
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Nope, never got a cash. My game stops me at 32x when a vessel is nearby. Including friendly vessels. The game sometimes drops me to 1x around ports. I play 100% across the board. No mods.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Rear Admiral
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integrity loss in ports is caused by collesions with friendly ships. This was never an issue before because the physics model allowed them to stop on dimes. The devs seem to have made them behave more realisticaly, and their unable to stop in time to avoid you. I know I T boned a freighter coming out of Kiel. Luckly i wasnt in full on TC and managed to put all back emergency so the collesion wasnt as damaging.
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#11 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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#12 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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Deduction time!
Some ppl reporting weird A.I beheavior - escort ships stick to the player sub at some distance with no matter if ship is "blue" or "red" That sticked tommies destroyer when the weather is clear,can spot you and then ramming time , watchcrew is buggy and they don`t warn you at all. |
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#13 | |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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\"Emancipate yourself from mental slavery, none but ourselves can free our minds.\" |
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#14 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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I never TC when coming into port, I like sailing in in real time. If I had done that on the first mission I'd have t-boned several friendly ships on the way in cause there were ten of them all around, some were escorts, some merchants, some coming in and some going out.
Had to nearly stop for one DD as he crossed right in front of me, and that was correct cause he had the right of way being off my starboard bow. Was actually quite enjoyable, and realistic. Never saw this in SH3, in fact in SH3 I'd never seen any ships in or near port. Well except for a few times i did see a couple patrol boats, but thats it. And if you do TC into port, do not, I say again do not have TC in travel mode as it completely ingores friendlies, land, and shallow water.
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"Chance favors the prepared mind" |
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#15 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
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Looks like next time before you start your patrol you'd better start with the preflight checks...
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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